Star UI and no menu animation mods make this way more playable.
The console-ified UI is terrible, just as it was for Skyrim and Fallout 4.
Bethesda has never real done UI well. Even Morrowind and Oblivion had pretty bad UI and those were built for PC.
At least this one recognizes where the mouse is clicking, though.
I’m looking forward to playing it. I’m going to wait for 6 months for the game to stabilize. Because that’s my Bethesda tradition
Very tired of the number of people actively trying to police people playing this. It’s fun. It’s no Mass Effect or Baldur’s Gate, and it’s certainly not a GOTY, but it’s good.
Let people enjoy things.
The best way to play is to shut it off and just imagine exploring other planets. Seriously, this game fails to be entertaining even when it’s buggy as fuck. It’s just so goddamn boring.
You know what’s fun? Going through three loading screens to watch the same animation of a ship touching down on a planet for the zillionth time, to then get out and start sprinting/bunny hopping to a quest marker, do the thing, get back on the ship, fast travel to hub world, sell your shit, and lather rinse repeat. Or how about pointing your radar gun at the same alien rhinoceros eight times, and repeat that process five times to fill a different fucking checklist? You like campground management? How many campgrounds do you want to manage? 8? 16? up to 24? With another three loading screens between each one? Pick up the resources! What are they good for? Building more bases, of course! And mods, but only after you’ve dumped precious perk points into those skills. Speaking of - I sure hope you like doing chores, because you get slapped with a “Do this 50 times” task before you can put another point in. Oh joy!
Bethesda games always had a reputation for being boring, buggy clutter looters, but up until now there was still satisfaction in exploring and finding bespoke setpieces - one example that sticks out in my mind to this day, in FO4, the office in that first town that you can unlock to see a skeleton strangling another. It tells a story that you don’t get on the 990 procgen planets, and it’s shockingly scarce in the other 10 handcrafted ones that also suffer the issue of everything being cookie-cutter and too damn far apart. When I play this game, I don’t feel the love and care that other Bethesda games have. It feels empty and soulless, and it wastes so much of your fucking time to deliver that soullessness. I look at it and all I can think is “They spent eight years on this?”
Im having fun, but i enjoyed FO4 and TESV. Vanguard quest was quite good, main quest a bit meh, but im getting what i wanted.
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It’s just as polished as Zelda: Tears of the Kingdom.
LMAO
You need to learn what the term “polished” means.
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Dude got the magic copy of the game.
Personally, i got that same copy, the only bug i’ve encountered has been a missing housing that a robot would sit in, but the computer to control the robot was just floating next to it. I’ve always had weirdly good luck with Bethesda games though, so it’s not surprising for me i’ve had an almost bug-free experience
Point me to an asset in Tears of the Kingdom that’s just floating in mid air. I’ll hold my breath.
I usually don’t care about small bugs and stuff. I mainly play older games and indies, so I’m fine with some bugs and odd things here and there. What gets me is Bethesda has basically trademarked having janky buggy games, and this game is no different.
The last Zelda game is so far above Bethesdas skill level it’s ridiculous.
The only thing that’s happened consistently to me is companions continuing to sprint after I enter a door from a sprint and it’s never not funny.
I guess the Zelda franchise isn’t what it used to be then?
- Suit protection is apparently always depleted, even when it isn’t.
- The game randomly freezes my entire system at least once per day, if not more, requiring me to hard reset it.
- Followers & player character often are missing various body parts.
- The game crashes every now and then, sometimes even during saves.
- Sometimes assets don’t load properly, which bugged out a faction quest and boarding activity for me until I restarted the game and loaded an old save (which I luckily still had).
- Every time you close a menu (including the container transfer menu) there’s a whole bunch of graphical glitches coming from your character loading its assets back in.
- Player spacesuit isn’t taken off in spaceships even though I toggled the option in the inventory.
- Outpost containers chain link breaks if you manually add or remove items from them, sort of defeating their point as storage units.
- I somehow managed to break the rendering engine when I triggered the red mile airlock while tabbing out of the game, causing everything to be black. At first I thought I felt through the ground but I actually had to restart the game as reloading did not help and eventually also crashed the game.
- During a quest in New Atlantis I got stuck when I had to use the EM rifle.
- Lots and lots of possible sequence breaking that can bug out quests or other parts of the game.
- The armory module just deletes all stored items when you edit your ship, instead of throwing it into the cargo. (Might also goes for other containers in other modules, not sure.)
- FSR just lowers my performance instead of giving me more FPS.
- Lots of other random graphical glitches, especially related to stacking transparency effects from like smoke for example (missiles, smoking docker in one mission, waterfalls, etc.).
And that’s just the stuff from the top of my head after about 100 hours. I definitely had not that much and not that severe issues with Skyrim, Oblivion, Morrowind, or Fallout 3. Kinda hoped there would be a patch for some of this stuff already.
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90% of what you are experiencing is due to a slow HD not loading assets fast enough. I have it installed on a NVMe and have had no issues like this.
It’s installed on a Samsung 970 Evo Plus M.2 SSD. If you think that’s too slow then I think you have no idea what you’re talking about.
It’s not, but it doesn’t rule out that there may be an issue with your setup.
Ah, yes, those magical issues that only affect one single game. Your entire argument that the described problems are almost all symptoms of a slow HDD is already an incredibly stupid argument to make but I guess you have to dig yourself further in with it after being proven wrong.
You are the only one here with this laundry list of issues, most of your problems stem from texture streaming issues due to a bottleneck on your system. Whether it’s the CPU, Hard Drive or GPU is for you to figure out.
If texture streaming is bottlenecked by my cpu then the game already has failed to use my hardware proper.
Yeah not my experience either. One point you made about the armory items not moving to cargo is not accurate. I have done that twice actually and each time my mantis gear and Livingstone pistol remained in cargo. Possible big with a particular armory piece or maybe you had a full cargo hold? I just know there is more to it than that
Full cargo is irrelevant, it stuffs items in there anyway, for example from your captains locker in the cockpit. You can find this issue through a quick google search.
Its not bugs but QoL issues. Stuff like inventor management, map interface, triple loading screens, basic HDR support, absent FoV sliders, no DLSS support etc.
It is a great game, but has a lot of baffling QoL problems
“It’s just as polished as Zelda: Tears of the Kingdom.”
Sorry, I can only laugh so much at such a pathetic claim.
You can disagree with someone without saying that their opinion is pathetic.
I’ve experienced 3 major bugs.
The boss battle on the Lock for the pirates quest line. The boss bugs out and disappears somewhere, and you either have to reload an old save, or use console commands.
The adoring fan just deleted themselves, and can’t get them back. Even with console commands.
My ship disappears nearly every time I load up.
I’m fine with it tbh. No where near what I experienced with Cyberpunk. I’m thoroughly enjoying Starfield.
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Yeah I’m fairly certain it’s connected. I believe it may have something to do with modding the ship, the adoring fan, and too many characters on the ship.
The adoring fan is just gone, like straight deleted, doesn’t show up on my crew screen, and can’t bring him up with console commands.
It’s alright though, he was starting to bug, and he’s a shit companion anyway.
Yes, it is the most polished Bethesda game, but no, it is not “just as polished as TotK”. I’m sorry but that’s blatantly untrue.
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I had to save scum the groundpounder mission because I got soft locked multiple times because an enemy ran off and unloaded before I could kill them to proceed with the mission.
Also, depending on the location, I’ve had multiple CTDs that required constant quick saving otherwise I’d have to do the same conversation repeatedly (Looking at you, GalBank in Akila City).