• AdmiralShat@programming.dev
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      1 year ago

      It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.

      • danwardvs@sh.itjust.works
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        1 year ago

        Maybe failed is a strong word. It wasn’t very popular and support was dropped out of Blender a few years back but it seems to have new life under the fork UPBGE.