The number of times a run gets ruined or I just die outright because I accidentally tap the wrong place or just accidentally tap the screen at all is making me want to stop playing entirely.
Nearly every time it’s entirely out of my control and something causes it to happen.
That gap between the search and quick slots? You can click there and your character will move. Many times I will be trying to search and my character will go kill themselves instead.
I desperately need to be able to select a tile and confirm the action to move or attack.
Edit: Another small thing this would resolve is when I intend on examining something and I thought I hit the examine button but apparently missed, then I end up doing something I did not intend on doing. This literally just happened to me where I was trying to examine the two crystal chests in a room to determine what kind of items are inside, and instead of examining one of them I just opened the chest.
Unfortunately, I don’t know that too many players experience similar issues. I could see it being a problem if you play when you’re on public transit, or if kids or others are around bumping into you, but it seems not common enough to warrant much attention. So I doubt this would become a baked-in feature.
That being said, the game is open source, so if you or someone you know is tech-savvy, it likely wouldn’t be too hard to implement. If it’s done well, Evan might even accept a PR.
I was actually thinking about this issue the other day, I tapped in the space between the quick slots and died on floor 22. I just cloned the source, but between my day job and my kid I probably won’t have the time to take this out. But maybe I can teach him to code and fix it in a few years.
I just took a glance through the source and it looks like it’s all (Android) native Java. I might be able to take a quick crack at it myself, I’ll have to take a more detailed look through.
I’ve looked over it in the past and since I don’t have any experience in Android Java development, or really Java development at all. It seemed like it would take a while just to set up a dev environment and get familiar with what to do in order to even begin to attempt to add or change anything for myself. Because of that, it definitely fell to a pretty low position on my very long list of projects.
I don’t think it can only be android though, there must be a cross platform process because my primary ways of playing are iOS and Steam.
It’s available on iOS and Steam as well, but it looks like Android Studio is the base development platform for all of them (which makes sense, as the original Pixel Dungeon was exclusive to Android, IIRC). Despite the name, Android Studio can have configurations for non-Android platforms too.
Not all people with issues are vocal about them. It very well could be more common than people think.
Yes, I am aware of the fact it’s open source. It requires being more than just ‘tech-savvy’, and more importantly time to be able to dedicate to implementing.
Same exact thing happened to me, I almost came here and made a post. Once you die to that little space between the quickslot and search area you will absolutely rage lol. I started playing on desktop only which is better but not as convenient…
He’s kinda clear about that.
I’m actually a (learning) Java developer, and I am currently working on a game that uses Java and libGDX (some Java libraries to make videogames) which are the same libraries that SPD uses. With that said, If i have the motivation and I just don’t end working on my own project, I might be able to do something, but I first have to familiarize myself with how the game works and all.