Surely they can tell us what they actually worked on in the gaming space in the past few years. Right? Right?
Edit: (I recall hearing stories about roguelike developers using AI to help produce roguelikes, the conclusion was (this was more than a year back btw) it works great if you just need some quick content, dialogue trees, stuff like that. But there also was one person who was trying (and failing) to create a roguelike in which all content was LLM created. Didn’t seem to work well. (Which is funny in a way, as this mirrors the experience of PCG (procedural content generation) in roguelikes a ~decade earlier. Good tool for small parts, doesn’t scale to properly interesting content. I should ask how the LLM stuff is doing now).
Surely they can tell us what they actually worked on in the gaming space in the past few years. Right? Right?
Edit: (I recall hearing stories about roguelike developers using AI to help produce roguelikes, the conclusion was (this was more than a year back btw) it works great if you just need some quick content, dialogue trees, stuff like that. But there also was one person who was trying (and failing) to create a roguelike in which all content was LLM created. Didn’t seem to work well. (Which is funny in a way, as this mirrors the experience of PCG (procedural content generation) in roguelikes a ~decade earlier. Good tool for small parts, doesn’t scale to properly interesting content. I should ask how the LLM stuff is doing now).