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The really impressive thing about Valve is the amount of revenue they make with a relatively small head count. They have about 1/10 the number of employees as EA.
What was the last game they made prior to Half-Life Alyx? Portal 2?
Cs:go, dota 2, artifact and underlords i think.
I guess this is estimated revenue through game sales, otherwise i’d think activision-blizzard(candy crush) and valve(steam cut, dota and cs micro transactions, steam market) would be higher.
And of course MS has an interest to undervalue some companies compared to sony and nintendo
Seems about right. They don’t have a complete monopoly and the industry seems to be making most of their money off micro-transactions these days instead of sales, something valve takes no cut of outside there own games. Meanwhile apple and google do have monopolies and take a cut of micro-transactions which accounts for there significantly larger revenue.
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It might be. It’s hard to know since Valve isn’t a public company, so it’s all estimations and guesses.
I assume that’s gaming revenue not total?
Apple’s total revenue was almost $400B in 2022. I think App Store revenue was $36B. So this must be just games.
Wow mobile gaming is making bank.
Has to be. There’s no way the owners of the biggest storefront for pc gaming makes as much as EA.
Has to be. There’s no way the owners of the biggest storefront for pc gaming makes as much as EA.
What non-gaming revenue do both EA and Valve have? Do you think that EA makes surprisingly much or Valve surprisingly little?
I think they’re trying to say that if it was total revenue, valve should have way bigger numbers
What non-gaming revenue do both EA and Valve have?
If their gaming revenue is 6.5 their total revenue is about 6.5 no?
Being a marketplace for other people’s games would probably be classified as a different type of income, specially if steam sells software that’s not games (which it does).
I’ll grant that a looot of valve’s revenue is from marketplace & steam store, and sure they sell other products but it’s a drop in the bucket vs gaming. It’s effectively a service for gamers. It’s probably not considered gaming revenue for accounting/internal politics reasons.
I would wager that if it were possible to, you’d be able to link a vast majority of valve’s revenue to the purpose of gaming. Reality vs financial reality?
According to Wikipedia, Steam made over 3 billion in 2017, but they also earn from microtransactions primarily in Dota 2 and CS:GO, which continue to be some of the most played games on Steam.
I think they’re trying to say that if it was total revenue, valve should have way bigger numbers
https://www.ea.com/games/library/mobile
Mobile games are huge.
Why? 30% a sale, sounds about right
But how could Valve have made $6.5b off of their own games? They haven’t released anything in yonks have they?! Plus EA have the gacha-fication of FIFA/every other sports game franchise they own with Ultimate Team, etc.
Battle passes, lootboxes, keys and whatnot.
Are you being facetious? Dota and Counter Strike make a ton of money.
Those two are surely pretty valuable. But I doubt they are, on their own, billions of dollars a year valuable.
ActiBlizion are on there, so sounds about right.
But Google that high? I wouldn’t have expected as high considering Apple (another one who takes a cut of mobile gaming) isn’t.
Google isn’t that much higher and has a larger global market share.
I have to imagine Valve has a war chest they can use, if they wanted, to do some acquisitions.