I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
Ocarina of time, 3d, lock on, one enemy attacks at a time. So much of modern gaming pulled from ocarina of time
The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’
I know the “hold a button to lock-on to an enemy” was in Mega Man Legends, but in the first game you had to stand still for the lock to work. On MML2, you could lock and run around freely, but that game came after OoT
Oh wow, did Zelda really make this popular? I wouldn’t have guessed. I’ve play it a ton.