With how old school this game does some shit, and how I’ve been dicking about I am slightly worried I will hit a hidden time limit, like in Fallout 1 before I even attempt to dive into the main quest. I’m not just gonna turn squidy all of sudden and end my game if I take too long, am I?
Some specific quests have time limits (long rest based ones) but those that do are pretty explicit about it and make a point of warning you before you can unintentionally progress them.
I didn’t get any warning when I missed out on a quest in the Underdark. At least no warning that I recall receiving. It wasn’t big deal, just means that my next playthrough will be different.
Was that the
spoiler
Nere/save the gnomes quest in Grymforge?
I got a warning before I rested (right when I went to camp) that I was going to fail that one (psychic call for help, that they were about to die), I did rest specifically in that area of the underdark though, the scene might not trigger elsewhere? IDK.
Yes, it was that. I didn’t notice getting such a warning, but it’s definitely possible I did and just didn’t pay attention.
If you fast travel too far away the quest also auto-fails with no warning.
Ah, it’s quite possible that is actually what happened as I had fast traveled back to the Myconian village, and did a few other things before returning.