stopthatgirl7@kbin.social to Technology@lemmy.world · 9 months agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square272fedilinkarrow-up1748arrow-down127file-textcross-posted to: [email protected][email protected][email protected][email protected]
arrow-up1721arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 9 months agomessage-square272fedilinkfile-textcross-posted to: [email protected][email protected][email protected][email protected]
minus-squaresheogorath@lemmy.worldlinkfedilinkEnglisharrow-up3·9 months agoWith DLSS you can achieve a pretty high resolution when using VR headsets. The HP Reverb 2 have a quite high resolution (2160p per eye) and the screen door effect is reduced significantly, IMO to the point that it’s not noticeable anymore.
With DLSS you can achieve a pretty high resolution when using VR headsets. The HP Reverb 2 have a quite high resolution (2160p per eye) and the screen door effect is reduced significantly, IMO to the point that it’s not noticeable anymore.