4tnGameDev [comrade/them]

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Joined 2 years ago
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Cake day: June 20th, 2022

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  • I’m a bit of a fence sitter on the actual issue, I love F-Droid as is and fear change, but I’ll say as someone who thinks they’ll release on Google Play in the general future, the thing that pisses me off most about Google Play is they have a “repetitive content policy” which disincentivizes you from releasing a full paid app and a demo app. The main issue is, I don’t want my app to categorize as “in-app purchases” if the only purchase is the “unlock full version”, because that doesn’t distinguish my app from any unethical whale-hunting casino-for-children microtransaction apps, and I don’t want my app to claim to be free if it’s just a demo.

    At least, from a pro-user, communicate everything clearly, perspective, I feel that Google is compelling devs to dark-pattern-by-default on this subject.

    LMK if I’m wrong about any of that.


  • My engine is homemade, I’m focusing primarily on perfecting networking/server stuff in a way that would make the “what if I lost internet/what if I don’t want to play online every” people happy. My prototype is 2d placeholders. I plan on doing some experiments with 3D before deciding to go all-in on an art style or 2D vs 3D. I currently do not have any music or sound effect assets. I haven’t published anything yet, but to oversimplify, pretend that I’m making an Advanced Wars 2 clone.



  • Anyone shopping around in the last 1-2 years for which game engine their first/next indie game should be already sees a ton of “just use godot, especially if you’re making a 2d game”. Unity’s future as a legacy engine was already set in stone in the eyes of the wider indie gamedev community before this announcement.

    Open Source Javascript stuff is also kind of hot, considering that mobile devices are getting fast enough to side-step how slow JS (for 2d games at least).

    Also Open Source Rust stuff is also going to be popping up on less esoteric radars soon.

    Unreal Engine (not libre) is getting easier for indie devs to make higher-end projects.

    Any way you look at it, Unity is surrounded by all sides. It’s just a matter of time for the momentum to manifest as actual games/studios.