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Joined 6 months ago
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Cake day: December 20th, 2023

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  • For building vast structures, to me it’s mostly Space Engineers, but that’s another concept too, not exactly “build a gigafactory” type game. Still, building something big and cool it does.

    I’m also sad MMOs are rarely first-person. Like, there was Tera, but it died immediately as I first heard of it, which is super unfortunate because it certainly seemed to tick my boxes.

    I didn’t play The Talos Principle, but heard about the game. Spent quite a while in both Portal games though - good times.



  • Allero@lemmy.todaytoMemes@lemmy.mlHey there both good
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    2 days ago

    Which is yet another confusing thing for me :D

    But I learned to play some third-person games, while others still hurt. For example, generally slower pace and auto-aim World of Wacraft is alright, but action-packed Warframe that also offers me to shoot in third person (why on goddamn Earth?) is killing me.

    As per Valheim, I tried, but it felt odd to me. But thanks a lot for the recommendation!







  • Allero@lemmy.todaytoMemes@lemmy.mlHey there both good
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    2 days ago

    Top down is better, but I’d still rather have even pseudo-3D (like in many strategy games for example, especially older ones).

    But yeah, I often challenge my mind thinking that “down” is very arbitrary and is just normally takes along the weight force vector :D



  • Allero@lemmy.todaytoMemes@lemmy.mlHey there both good
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    2 days ago

    Yes, but my brain subconsciously interprets 2D worlds as ones in which there are front and back (away from screen and in front of it), and I just can’t look there and see what’s there.

    Like if you’d build a house with floor, two walls on the opposite sides, and the ceiling, and would decide to completely ignore that your house is actually a tube and two sides are wide open to the outside world.