And yet, communities have collective needs, and require that some of us administer those needs. What are we to do? Embrace anarchy or libertarianism? Not for me I don’t think. Just push for systems that create positive, pro-social incentive structures. It is the best I think we can do.
It is the designer’s responsibility to make the game fun. If the optimal strategy is to camp, and it isn’t fun, the game has a design problem. Players shouldn’t play games that aren’t fun.