ChaosMaterialist [he/him]

sicko-hazmat

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  • 8 Posts
  • 82 Comments
Joined 4 years ago
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Cake day: July 26th, 2020

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  • I’m skeptical of abundance on a finite world nearing the limits of growth and being destroyed by climate change.

    What if I told you that we already have abundant housing, right now, as I type this out. And I’m not talking about our hotels, prisons, or “camp grounds”, but actual livable units1. Enough to solve Homelessness in the US multiple times over2.

    It simply is not evenly distributed yet kropotkin-shining

    That said, pod hives could be easily established in any location. Want to live near a beach? Near a skiing slope? Near dense forest? Near downtown? There’s pods for that!

    Oh I believe in seizing hotels for exactly this purpose.

    1 Census on housing, table 3, Vacant Year Round - Held off Market: 6,812,000 units. This is nearly 5% of the entire US housing stock, and almost half of the Vacant year-round units.

    2 Department of Housing and Urban Development homeless count in 2022: 582,462 people








  • I haven’t played in a while. I should install it. Unfortunately 4X games have a steamroller problem mid-late game, which is why Crisis is a popular mechanic. The Total War games do this too.

    Here are some things I used to do:

    • I tend to jack up the difficulty to increase my challenge, since that tends to make larger and more powerful opponents.

    • Alliances, vassals, and federations are also my way of organically creating combat since they bicker with other civs.

    • I used to use a mod that made rebellions more powerful, which also usually shook up the game in fun ways.

    • I also like to RP when I play, so I tend to stay away from purgers/devours/etc. See second point above.

    But I do wish I could field navies as large as my older games…