I’m not sure. It depends on what feels “wrong” to you about using crossbows.
Could it be that it doesn’t have the same loop of acquire target > buildup to shot > shot because the buildup part is after the shot instead?
It does add to the weapons complexity in that you have to plan differently and more deliberately compared to the myriad of bow gameplay out there.
But the fun part is, Link’s Crossbow Training doesn’t have any of that. It’s just an on-rails shooter in Twilight Princess’s set pieces where your crossbow acts like a repeater with infinite ammo. So if that sounds like it could break the curse, it might be fun. But it’s also far away from actual crossbow mechanics, so whatever.
Is the porpoising caused by regulations? I’ve understood it as teams not wanting to make alterations to prevent loss of aero, but they are able to fix it if they wanted to (like other teams).