• 6 Posts
  • 75 Comments
Joined 7 months ago
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Cake day: November 24th, 2023

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  • Hard to directly compare the rings like that, especially since they’re of different levels.

    A Furor+2 gives you approx. 4 hits in 3 turns, so about +33% damage based on turns. Grim trigger more by weapon level and the lower the mob is in health.

    Assume a mob at 75% hp, hit 4 times (in 3 turns) with a +3 weapon, that’s about 50% chance of triggering Grim. Arcana+0 would have about 50% chance in 2 hits under same conditions.









  • Wow, this is a good find! 1 in a million for sure (probably even less!)

    Besides, there are 5 429 503 678 976 possible seeds in the game. Any Raspberry Pi checking this range, there’s probably a new version out by then, possibly rendering the search obsolete. Of the seeds I got, I probably only searched 0.01% of that range.

    There’s definitely room for more people to find seeds I couldn’t find!

    I’m interested to see what else you can find. I’m mostly just running this on the Raspberry on idle times because of the low energy consumption, and that the Raspberry have other purposes during peak times such as running a small web server.













  • Considering there’s a Random.pushGenerator(); statement, allowing additional randomness without affecting further dungeon generation, most minor changes should be able to preserve seeds. But I get that it doesn’t always help to preserve seed generation if there are major changes to say adding new items in game.

    Changing seed generation between versions easily though cause confusion to players reading topics on lemmy or elsewhere, using seeds that’s perhaps not older than days or weeks.