Hexagons [e/em/eir]

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Joined 1 year ago
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Cake day: August 10th, 2023

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  • I understand your point of view more than most of the arguments I’ve seen against mandatory pronouns. So please take my comment as friendly, I’ll do my best not to be a rude asshole.

    How would you feel about (any) for your pronoun choice? That’s functionally the same as not listing them, people can still choose which ones they want to use for you, but it still shows you’re supportive of people prominently displaying their pronouns. That or you could consider maybe a neopronoun. I personally really like e/em/eir. They’re nice and genderless, easy to use, and, bonus, a mathematician came up with them in like the '70s (I could have the year wrong and I refuse to look it up), not because he was trying to be trans inclusive, but because he hated that math books assumed their readers were all men and he wanted to include women in his writing. (Singular they was considered ungrammatical at that point.)










  • My person opinion is all politics, racial issues and gender identity should be left out of games and writers should create the stories that they want to create

    I’m sorry, but this is a silly and contradictory opinion. For one thing, what if a writer wants to write a story about racism or gender? Should they be allowed to write the story they want to write, even though you consider it “political”? For another, games have been political since extremely early in the history of games. The original Deus Ex is from 2000 and most of its themes were explicitly political. Fallout: New Vegas has multiple gay characters and (through its super mutants) deals with issues of racial prejudice. I Have No Mouth and I Must Scream came out in 1996 and one of its main characters is a black woman.

    What I’ve noticed about people who say they don’t want “politics” in their games is that they really just want to play games with political messages they already agree with. There’s no such thing as an apolitical work of art, and that applies to games too, unless you’re saying games aren’t (and shouldn’t be) art?

    Play the games you want to play, I don’t give a shit. But don’t make the mistake of thinking that games are “more political” than they used to be. They aren’t.

    Edit: Oh, you’re the same person who was whining about Sweet Baby Inc a few days ago. I’m wasting my time talking to you. Have a good day




  • I’m saying that if sufficient infrastructure exists then it’s fine to just ban SUVs entirely because they’re not necessary.

    I think I’m a big dumdum because I didn’t realize until literally this comment that this is the other, better, non-carbrained solution. I was over here like “so what, you just want people with SUV’s to decide of their own accord not to drive them into downtown because suddenly they realize they’re bad people for doing so? Never gonna happen.”

    But now that I see your much better idea, simply ban all SUVs from Paris, I’m entirely on board! I do think that’s going to be a harder law to pass than hiking parking fees, but it would definitely be a much better one!







  • Hexagons [e/em/eir]@hexbear.nettoClever Comebacks@feddit.ukScrooge.
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    1 year ago

    zifnab’s comment has links to:

    • The Washington Post
    • A paper from Duke University
    • The Guardian

    These seem to me like sources that wouldn’t usually be prominent in facebook conspiracy theory groups.

    Can you please tell me what the issue is with zifnab’s comment? Why do you feel like the comment would be more at home in a facebook conspiracy theory group?


  • I disagree about Dredge in particular, but agree about sanity meters in general.

    When I played Dredge, I frequently had to worry about the sanity meter. The days were just too short to get somewhere safe by dusk, or I’d spot some fish I wanted and stay out too late catching them, or I’d be out doing some night fishing and accidentally go too far afield, or I’d be trying to get a lore dump from a glowing rock, or…

    What I liked about the sanity meter is that if things were going well it wasn’t really a problem, but as soon as you misjudge a situation, all of a sudden everything goes wrong at once and now you’re in a very tense spot, with only one goal: find a dock before your mind summons a cyclone or monster or rock to dash your ship to pieces.

    One of my favorite experiences with Dredge was the afternoon I was playing it while suuuper high. I was trying to explore Gale Cliffs, but I was terrified! I fished for literal (in-game) days, never really leaving that safe cove and always being sure I was docked by sunset. I knew I needed to play more riskily to actually progress, but I couldn’t do it. Night was too scary, and Gale Cliffs are large enough that exploring them in 12 hour chunks during the day doesn’t get you very far, especially while also fleeing every time you hear rumbling from the cliffs.