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Joined 8 months ago
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Cake day: March 3rd, 2024

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  • Not as much as I did at the beginning, but I mainly chalk that up to learning more about its limitations and getting better at detecting its bullshit. I no longer go to it for designing because it doesn’t do it well at the scale i need. Now it’s mainly used to refractor already working code, to remember what a kind of feature is called, and to catch random bugs that usually end up being typos that are hard to see visually. Past that, i only use it for code generation a line at a time with copilot, or sometimes a function at a time if the function is super simple but tedious to type, and even then i only accept the suggestion that i was already thinking of typing.

    Basically it’s become fancy autocomplete, but that’s still saved me a tremendous amount of time.






  • “Already” is doing a lot of heavy lifting, by the time the game comes out it will have been 9 years since Civ 6. That’s 3 years longer than the gap between 5 and 6 which is the next longest gap in the series. At this point they’re vastly limited in the things they can do without a complete overhaul on base mechanics we’ve been playing with for nearly a decade.

    Would you rather they completely overhaul the current game and the original mechanics be lost to time? Of course not, the obvious next step is to make a new game.




  • Steam will still override developers preferences if they feel the consumer wasn’t given time to make an informed decision. For instance I played Detroit Beyond Human for about 10 hours. The majority of that time was spent loading shaders and trying to fix crashes, I eventually gave up when a friend suggested to reach out to steam support. They asked no follow up questions and refunded it, despite the page warning me they would only refund under 2 hours.





  • Fair points for both, we’re on the same page for the first point. GOG should be doing exactly that to mitigate the issue, and hope they have been but haven’t been as successful with that technique. I’ll give them the benefit of the doubt for it.

    For the second, I agree that the majority of the issue are the storage space themselves, the others are tangential concerns. To me, a company that struggles to limit their file size has a poor take on how they implement features, it’s a red flag that there are likely much bigger performance issues with the code. One doesn’t mean the other has to exist of course, but they show up together fairly often.

    I’m personally tired of game companies just throwing shit at the wall and not caring about the performance. They (well AA and bigger companies mainly) seem to have completely lost interest in doing anything other than the bare minimum. Does it work on the absolute latest hardware? Must be good to ship.