Nacarbac [any]

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Joined 1 year ago
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Cake day: June 28th, 2023

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  • It will get everything killed. The one time it works out for you will be totally sweet though.

    AoE spells are just fun - Colour Spray, Grease, Web, etc - but will wreck your fighters unless you place them carefully (and the AI is pretty suicidal). Eventually, there are a lot of low-threat opponents, which means even the low-level ones stay useful the entire game.

    Usually the most dangerous threat is anything that can throw bullshit magic back at you - so, monsters - and then worse, anything that can do that magic and has protections against your magic - mostly wizards. Most of those fancy monsters want you to stock up on a couple of status-healing items when you notice them for sale, just in case. Wizard fights become about comprehensively dispelling their protections and then them instantly exploding from Minsc slapping them with a greatsword.

    Later, in BG2, things get pretty damn unfair (in both directions - a lot of near-impossible fights are totally negated because you scrounged up money in the starting city to buy an overpriced shield).


  • IIRC it came from turning cities into discrete world zones, larger than their actual map size, and they couldn’t figure out a neat way to let that work if players could come in from any angles other than a few clearly defined gateways.

    But getting rid of player-controlled verticality makes things much simpler, which probably helped the decision.