• 23 Posts
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Joined 1 year ago
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Cake day: June 16th, 2023

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  • For backup, maybe a blu-ray drive? I think you would want something that can withstand the salty environment, and maybe resist water. Thing is, even with BDXL discs, you only get a capacity of 100GiB each, so that’s a lot of disks.

    What about an offsite backup? Your media library could live ashore (in a server at a friend’s house). You issue commands from your boat to download media, and then sync those files to your boat when it’s done. If you really need to recover from the backup, have your friend clone a disk and mail it to you.

    Do you even need a backup? Would data redundancy be enough? Sure if your boat catches fire and sinks, your movies are gone, but that’s probably the least of your problems. If you just want to make sure that the salt and water doesn’t destroy your data, how about:

    1. A multi-disk filesystem which can tolerate at least 1 failure
    2. Regular utilities scanning for failure. BTRFS scrubs, for example.
    3. Backup fresh disks kept in a salt and water resistant container (original sealed packaging), to swap any failing disk, and replicate data from any good drives remaining.
    4. Documentation/practice to perform the aforementioned disk replacement, so you’re not googling manpages at sea.

    This would probably be cheapest and have the least complexity.







  • You’ve laid out one potential development cycle: FOSS from the get-go, and open collaboration welcome.

    However, that’s not the only way that a FOSS game might be developed. The code could be freely licensed, but the upstream developers refuse to accept outside patches. In that case, there’s one “original” and then if you don’t like it, build your fork.

    Alternatively, a game could be developed entirely in-house under proprietary licenses, and then only made FOSS upon commercial release. Contributor patches could improve the project, but conception of the game would be entirely the domain of its original developers.





  • How about writing a script to automate the deletion, thus minimizing the chance of human error being a factor? It could include checks like “Is this a folder with .git contents? Am I being invoked from /home/username/my_dev_workspace?”

    In a real aviation design scenario, they want to minimize the bullshit tasks that take up cognitive load on a pilot so they can focus on actually flying. Your ejector seat example would probably be replaced with an automatic ejection system that’s managed by the flight computer.






  • My plan was to use asymmetric encryption where the secret key is again encrypted using something like AES

    I think your terminology is off. AES is an example of symmetric encryption: Decryption requires the same key as encryption.

    An example of asymmetric encryption would be public-key cryptography: You encrypt a message with the public key, but only a private key can decrypt the result.

    AES should be fine for encrypting large blocks of data.

    I believe that for systems like TLS, asymmetric encryption is only used briefly to negotiate a symmetric key between client and server.