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Joined 1 year ago
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Cake day: July 1st, 2023

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  • We were playing blades in the dark, they were sneaking into the back of a warehouse to steal some blood while the rest of the party made a distraction out front, the dog was right there and he didn’t think he’d be able to sneak past it. He could have stabbed it but chose not to I guess. Maybe he thought that would be more cruel?



  • That was how it worked in the playtest. The sidebar saying “pick a race you really are and pretend to be half the other race” is gone from the 2024 PHB. Rules as written, you can only be fully one race, this of course doesn’t actually matter as the whole thing is imaginary bullshit but in organised play it’ll sometimes come up.







  • In addition to what others have said about Loss, the text of the tweet is referring to the Long Term Nuclear Waste Warning message from the early 90s

    This place is a message…and part of a system of messages…pay attention to it!

    Sending this message was important to us. We considered ourselves to be powerful culture.

    This place is not a place of honor…no highly esteemed deed is commemorated here…nothing valued is here.

    What is here was dangerous and repulsive to us. This message is a warning about danger.

    The danger is in a particular location…it increases towards a center…the center of danger is here…of a particular size and shape, and below us.

    The danger is still present, in your time, as it was in ours.

    The danger is to the body, and it can kill.

    The form of the danger is an emanation of energy.

    The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited





  • This is a really good idea, I might make their laws very simplistic. I might even steal the ones from Animal Farm.

    In my mind the mongrelfolk definitely won’t be inherently evil. Paranoid or scared of outsiders, definitely. But they should have near-human intelligence, but slightly diminished.

    Professor Moreau to me is the evil one but purely because he doesn’t hold much regard for the lives of the people he has experimented on, especially in a world with polymorph magic and Druidic wildshape. Though Moreau will be helpful to the players and give them no good reason to kill him, since they’re his chance to regain control of his lab.

    I’ve been going back and forth on if Moreau will want the mongrelfolk dead, since they’d hold more scientific value to him kept alive.





  • The only actual play I’ve ever actually found myself enjoying is oxventure, they’re not the best example of a proper actual play though since they usually don’t follow the rules too closely and are more of a fantasy improv group vaguely using 5e rules, sometimes blades in the dark or SWADE Deadlands.

    Although I’ve only started listening fairly recently and haven’t gotten up to the Deadlands stuff yet.



  • This has been happening for years. Shadow of war (2017) had orcs in loot boxes, every assassin’s creed since, and including, black flag (2013) has had microtransactions in some form, odyssey (the last one I’ve personally played) had a rotating cash shop in every city. I know it’s another Ubisoft game but farcry 5 had cosmetic microtransactions in a game that is permanently in first person. You could only see your outfit on the change outfit screen. This comment isn’t meant to come across as antagonistic but I do find it strange to be warning about a slippery slope when we’ve all been riding the toboggan for years.