

@[email protected] Rules light systems are kind of weird in this framework, aren’t they? Especially micro systems, like one-pagers. Being rules light and short on page space, they trust their audience to not rules lawyering munchkins, and many just go straight to describing the mechanics (well, that and the premise/ of course).
But they’re obviously fiction-first games.
It’s the crunchy games where things seem to get… frustrating, with many people reading them through a mechanics-first lens, and then asking over and over again “why does X work like this”? Or “why does Y even exist when it’s not as good as Z? Who would ever pick that?” Entire player cohorts ignore the idea that designers create the rules and options to support a fiction.
I haven’t played many rules-light games, but I’ve never personally seen this behavioir from those players. I’ld love to hear some horror stories to gain some perspective, though.
My mom makes these bierocks. I make just the filling (they’re good without the cheese, too, if anyone’s got insides that hate milk sugars or proteins).
There are less kiddie bierock recipes out there, too, if ketchup doesn’t appeal.
https://www.food.com/recipe/stuffed-hamburger-cabbage-buns-runzas-or-bierocks-50809