It’s not very traditional in terms of gameplay but I think the interactive element enhances the story particularly the bit where
spoiler
you jump from the og robot to the diving suit.
Idk something about having the agency to move around makes that hit a lot harder than it would be presented in a passive medium
That’s a good analysis. I’ve always taken it more of a metatextual way to be some lib writers misguided characterization of communism creeping in from their ideology, especially given…. Other things in the game, and that’s what’s always annoyed me about it personally.