At Pocket Gamer Connects Helsinki convention, I actually participated in the “Ethics of F2P” round table talk. One other participant told that they did an A/B test on their players where if they wanted to quit the game, they’ll be shown a cute pet who’ll tell them that it’ll be very sad if the player leaves. A/B test prove that it boosted retention. Mobile games are quite dystopian really, and all of it these days tend to be data driven, not people designing actually good games or pieces of art like (which I consider games to be).
Thanks! And actually yes, I’ve played most of the old school Avernum games :D I’m a huge fan of the original Fallout games, and Avernum kinda hit the same spot for me when I was a kid.