Hit “N” on the keyboard to bring it up

  • NotNotMike@programming.dev
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    2 days ago

    I’ll add this to the hot tips I’ve learned way too late

    Also included

    • Zoop mode
    • Middle mouse button to “copy” something
    • Overclocking takes exponentially more power (not linear)
    • FiveMacs@lemmy.ca
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      2 days ago

      Ctrl-c on a machine will also copy what’s setup, and ctrl-v on the new machine will paste thos esettings

        • xmunk@sh.itjust.works
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          2 days ago

          It remains a major gripe of mine that there is no hotkey to apply this while just looking at the building. I am jealous of how easy building configuration in factorio is.

          • barter@lemmy.world
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            2 days ago

            You can ctrl-c and ctrl-v from outside the building ui while just looking at it, but you do have to be close enough to be able to open the building ui

          • MentalEdge@sopuli.xyzOP
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            2 days ago

            Yeah, and copying a machine using middle mouse doesn’t copy its configuration. That only works with blueprints.

            It would be so neat to just point at a bunch of smelters and going, YOU’RE ALL SMELTING IRON.

    • MentalEdge@sopuli.xyzOP
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      2 days ago

      Do you know about quick switching?

      Tapping “E” will toggle between all the types of a constructable. On belts, for example, you toggle through the tiers.

      So you can have just tier one belts on the hotbar, and to select tier two, three, etc. you’d just tap E the corresponding number of times after selecting “belt”. You can to get to a shitload of constructables really fast with just one hotbar.

      • Hawke@lemmy.world
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        2 days ago

        I’m a little disappointed in quick switching for certain objects though, particularly the wall-mount power nodes.

      • laurelraven@lemmy.zip
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        2 days ago

        Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn’t really make sense when you can just build more machines, space is pretty much the least limited resource in the game.

        That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it

        • magikmw@lemm.ee
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          10 hours ago

          I’m just over clocking my entire production chains I built the first time I learned of them. Planning? What is this, Prince2? :)

          • laurelraven@lemmy.zip
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            4 hours ago

            If you saw my first factory, I didn’t even start using foundations until somewhere mid phase 3, though I did have an intricate and elaborate weave of belts load balancing to get perfect counts… Manifolding didn’t really occur to me for quite a while either

            What got me to finally use foundations was when I realized they had snap points which make lining systems up substantially simpler

      • MentalEdge@sopuli.xyzOP
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        2 days ago

        In some cases, it can actually be smart to underclock. It’s exponential in that direction too, meaning machines become more power-efficient the more you underclock them.