I wonder how far off this is planned for. Handheld PS5 obviously isn’t viable now, but if this isn’t hitting shelves for a few years maybe it eventually will be.
At some future point, it will be, for sure. But it draws 200 watts, so you’re going to need to improve the efficiency by a factor of ~10, costs haven’t decreased like normal due to a bunch of global factors, and it’s looking like we’re getting closer to the point of needing new techniques to continue shrinking. If you wait long enough it will be an option, but you could very reasonably match the PS4 and scale up production in the next year or so if you wanted to.
It doesn’t have to be. It’s handheld, så you can get away with lower resolution and less impressive effects. It’s not going to compete on the big screen.
The entire point of consoles is standardized hardware. If it requires a single line of code from the developers anywhere in the process, it doesn’t play PS5 games and you don’t have the library you’re advertising.
The second there’s a single instruction you can’t replicate the same/better clock for clock performance in, it is not a handheld PS5. Especially when anything that doesn’t need the power has a PS4 version.
There is a difference between the PS5 Pro and the PS5. The same for Xbox Series X and S. they can make a PS5 handheld, which would just be a “lite version” especially in a year or two. And Sony can let developers have the time to adjust their game for a lower powered version.
The PS5 Pro runs everything made for PS5 without compromise. It takes absolutely nothing from the developer to work with any game that is available for PS5. This is not some optional trait. It’s mandatory for calling it a PS5 not to be overt fraud. Every PS5 game in someone’s library must work, without exception, for a new device to be a PS5. If it literally requires a checkbox from the developer, it is not a PS5.
The Xbox series S is the entire reason the entire console family is a shitheap no one will even consider buying. A cut down version destroys the entire ecosystem.
So someone running half life 2 max Gfx on a ryzen 7 is REALLY playing Half life 2, but someone playing half life at 360p 30fps on a Pentium 4 isn’t playing half life 2 at all?
Someone playing Spiderman made for PS4 on a PS4 1080p upscaled isn’t playing Spiderman because that exact same game exists on a ryzen 7 with a 4090 over clocked and water cooled at 4k, 300fps?
So hotline Miami for the psvita isn’t REALLY playing hotline Miami because it’s not on a PS3?
So playing left4dead2 on a steam deck can’t possibly be note worthy because left4dead2 with a 14900k and 4090 is possible.
OR. Youre being contrarian, and stubborn because you want to push your glasses up like Light Yagami and pretend like what your saying is deep. Xbox series S plays the same games as the X…and alot of PS5 games. If a PSP2/Vita2 has x86 architecture and can offer PS5 titles at downscaled graphics…then it’s library and offerings are PS5 offerings.
The games won’t work. Games that are PS5 and not PS4 will not work correctly with hardware that is inferior, because they’re built and tuned to one specific hardware profile. You can’t just “render at lower resolution and settings” without active dev involvement. Hyper optimization literally to the point of very specific clock cycles of very specific sequences of instruction calls is the entire value proposition of a console. The build will not function properly on hardware that can’t match it exactly.
Low end games that don’t need the hardware will already work on a handheld PS4 because they already have PS4 versions. It is not a PS5 if there is one single PS5 game that doesn’t work exactly identically to an actual PS5.
Xbox series S plays the exact same games as the series X because Microsoft refused to allow games that didn’t work on the shitbox, leading demanding games to skip the entire system instead. There’s a reason Sony completely dominated this generation in sales volume, even for multiple years of supply chain disruption when Xboxes were freely available and PlayStations required months of wait time. It’s because the entire premise of the series S is a deranged idea with no redeeming factors.
It can’t offer downscaled graphics without developers actively making changes to support it. That’s not how console builds work, even if we pretend the GPU is all the power draw you need to eliminate. If there’s one single PS5 title it doesn’t support, it is not and cannot be described as a PS5.
PS5 isn’t practical.
Just do a handheld PS4. That’s achievable and opens a huge library.
98% of the same library, hilariously.
I wonder how far off this is planned for. Handheld PS5 obviously isn’t viable now, but if this isn’t hitting shelves for a few years maybe it eventually will be.
At some future point, it will be, for sure. But it draws 200 watts, so you’re going to need to improve the efficiency by a factor of ~10, costs haven’t decreased like normal due to a bunch of global factors, and it’s looking like we’re getting closer to the point of needing new techniques to continue shrinking. If you wait long enough it will be an option, but you could very reasonably match the PS4 and scale up production in the next year or so if you wanted to.
Steamdeck run a lot of PS5 titles fine. And with some newer hardware it should be doable.
There’s no chance.
Steam Deck isn’t remotely comparable in performance to a PS5.
It doesn’t have to be. It’s handheld, så you can get away with lower resolution and less impressive effects. It’s not going to compete on the big screen.
It does have to be.
The entire point of consoles is standardized hardware. If it requires a single line of code from the developers anywhere in the process, it doesn’t play PS5 games and you don’t have the library you’re advertising.
The second there’s a single instruction you can’t replicate the same/better clock for clock performance in, it is not a handheld PS5. Especially when anything that doesn’t need the power has a PS4 version.
There is a difference between the PS5 Pro and the PS5. The same for Xbox Series X and S. they can make a PS5 handheld, which would just be a “lite version” especially in a year or two. And Sony can let developers have the time to adjust their game for a lower powered version.
The PS5 Pro runs everything made for PS5 without compromise. It takes absolutely nothing from the developer to work with any game that is available for PS5. This is not some optional trait. It’s mandatory for calling it a PS5 not to be overt fraud. Every PS5 game in someone’s library must work, without exception, for a new device to be a PS5. If it literally requires a checkbox from the developer, it is not a PS5.
The Xbox series S is the entire reason the entire console family is a shitheap no one will even consider buying. A cut down version destroys the entire ecosystem.
So someone running half life 2 max Gfx on a ryzen 7 is REALLY playing Half life 2, but someone playing half life at 360p 30fps on a Pentium 4 isn’t playing half life 2 at all?
Someone playing Spiderman made for PS4 on a PS4 1080p upscaled isn’t playing Spiderman because that exact same game exists on a ryzen 7 with a 4090 over clocked and water cooled at 4k, 300fps?
So hotline Miami for the psvita isn’t REALLY playing hotline Miami because it’s not on a PS3?
So playing left4dead2 on a steam deck can’t possibly be note worthy because left4dead2 with a 14900k and 4090 is possible.
OR. Youre being contrarian, and stubborn because you want to push your glasses up like Light Yagami and pretend like what your saying is deep. Xbox series S plays the same games as the X…and alot of PS5 games. If a PSP2/Vita2 has x86 architecture and can offer PS5 titles at downscaled graphics…then it’s library and offerings are PS5 offerings.
The games won’t work. Games that are PS5 and not PS4 will not work correctly with hardware that is inferior, because they’re built and tuned to one specific hardware profile. You can’t just “render at lower resolution and settings” without active dev involvement. Hyper optimization literally to the point of very specific clock cycles of very specific sequences of instruction calls is the entire value proposition of a console. The build will not function properly on hardware that can’t match it exactly.
Low end games that don’t need the hardware will already work on a handheld PS4 because they already have PS4 versions. It is not a PS5 if there is one single PS5 game that doesn’t work exactly identically to an actual PS5.
Xbox series S plays the exact same games as the series X because Microsoft refused to allow games that didn’t work on the shitbox, leading demanding games to skip the entire system instead. There’s a reason Sony completely dominated this generation in sales volume, even for multiple years of supply chain disruption when Xboxes were freely available and PlayStations required months of wait time. It’s because the entire premise of the series S is a deranged idea with no redeeming factors.
It can’t offer downscaled graphics without developers actively making changes to support it. That’s not how console builds work, even if we pretend the GPU is all the power draw you need to eliminate. If there’s one single PS5 title it doesn’t support, it is not and cannot be described as a PS5.