Nasir Gebelli Reflects on his Final Fantasy Innovations

Nasir Gebelli, the Iranian-American programming legend behind the first three Final Fantasy games, recently broke his silence in a Japanese documentary. Known for his groundbreaking work at Square during the late 1980s and early 1990s, Gebelli reflected on his contributions to this iconic RPG series.

Gebelli’s technical skills were pivotal, as he developed innovative features like efficient memory management to handle in-game messages and backgrounds. His programming of Final Fantasy III’s airship remains one of his most celebrated accomplishments. Even though he emphasized the simplicity of coding these games, Gebelli highlighted the excitement of working on something new and collaborating with Hironobu Sakaguchi.

Gebelli’s legacy extends far beyond his technical contributions. His innovative coding techniques laid the groundwork for many RPG staples, influencing not only the Final Fantasy franchise but also broader gaming design.


What are your favorite memories or aspects of Gebelli’s work in Final Fantasy?

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    1 day ago

    In a rare moment during the documentary, Gebelli revisited the original Final Fantasy gameplay and humorously remarked that the airship could have looked better if it were 10% slower. This self-critical reflection underscores his perfectionist mindset, even decades after retiring from game development following his work on Secret of Mana.

    This was the only section in the article with any reflection on the series. The remainder is just hyping up his programming skills.