I’m newish to modding games. I have been on a console my whole life and PC gaming is still relatively new to me. I’ve been modding a few games lately like Mass Effect and Baldurs Gate 3… It’s like a whole ass research assignment to figure out how to load mods. Each one different with different rules. I decided to not even bother with a significant number of mods because they just seemed mind numbingly confusing to set up.

I’m not complaining, I’m just wondering if I’m missing some trick or something.

Edit: I would like to thank everyone who answered. It appears that, nah. I’m not missing something. I am just a dummy. Probably just gonna take a while to get used to for me. But thank you very much <3

  • Agent Karyo@lemmy.world
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    2 days ago

    You’re not missing anything. Heavy modding of older games PC can be a pain in the ass.

    You can usually find a somewhat coherent and structured guide that will give you a step by step process, but will still be time-consuming (and there will likely be exceptions or outdated information).

    The best option is to keep mods to minimum unless you know what you are doing and it’s a game that you play on a permanent basis.

    • Die4Ever@programming.dev
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      2 days ago

      Heavy modding of older games PC can be a pain in the ass.

      Sometimes the older games are the easy ones to mod, and the new games make it intentionally difficult. Doom, Duke Nukem 3D, Quake, Deus Ex are all mod-friendly.

      It can also depend on how much work the mod developer puts into making it easy.

      (I notice you have an MiB as your profile pic and Deus Ex’s Liberty Island skybox as your profile banner lol)

      • Stamets@lemmy.worldOP
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        2 days ago

        I was so confused for so long here. I forgot that Men in Black were in Deus Ex. I was just like “How the hell does Tommy Lee Jones connect with this?!”

      • hisao@ani.social
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        2 days ago

        Doom … mod-friendly

        If it’s non-standard engine (“sourceport” in Doom terminology) with its own scripting infrastructure (like GZDoom) then sure. Vanilla and Boom compatible engines are kinda tricky, DeHackEd isn’t exactly the easiest modding approach. Mapping-friendly - for sure, but modding - less so.

        • snugglesthefalse@sh.itjust.works
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          2 days ago

          Yeah, the main reason doom can be considered more friendly is because the whole engine’s been taken apart and rebuilt by half the game industry by now