• araquen@beehaw.org
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    1 year ago

    When I first started playing WoW in 2006,I always wanted to play Balance (as it was the only caster option for Night Elves), but I thought that the point of the druid was to shape shift. So I had this janky hybrid build with the goal of collecting all the shape shifting appearances. I also thought that back then Blizzard was converting agility to spell power, because that was the only explanation for the lack of intellect leather. I though I had to only wear leather, but always believed that the gameplay was to cast until I ran out of mana, then switch to feral, and to bear if I needed additional armor and then back to casting when my mana bar recovered or if I needed to heal myself.

    I leveled to 40+ with this funky build. Eventually a guild member was helping me on a quest and asked me if my build was “purposeful” because it was a garbage build. That’s when I learned about how specs work. He offered to make a dedicated set, but needed to know what spec. I told him I always wanted balance, and so he made me my Big Voodoo set, which lasted me until well into Outlands.

    • bblfrnz@beehaw.org
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      1 year ago

      Lol, that’s me who was leveling with some wierd protopal build at the same time

      • araquen@beehaw.org
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        1 year ago

        Frankly, I enjoyed WoW more when there was that “freedom” to do what you wanted with the specs and not have the theory police breathing down your neck. The game felt much more imaginative. Once I found out the only way a class worked was by going down a specific path, I was incredibly disappointed. Specs never felt fun to me after that. It always felt like the developers didn’t have time to complete the design and lobbed the ball over the fence to the player to “code in” the last pieces - since even from Vanilla there was really only “one way” to do it (according to the theory police).

  • Illidariadude@beehaw.org
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    1 year ago

    My first playthrough of Mass Effect I had no idea there was a second level of my ship. I totally missed all of the crew member backstory dialogue and relationship building, which is pretty essential to the game… the second playthrough was much better once I found the elevator!!

  • Darohan@lemmy.sdf.orgB
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    1 year ago

    I missed the dodging and flurry-rush shrine in BoTW. Beat Ganon without ever learning. Finally went back much later and was like “wow, this game is so much easier now!”

    • GandalfDG@beehaw.org
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      1 year ago

      Yeah, it wasn’t until my second time starting the game that I took in any of the combat tutorials

    • lauha@lemmy.one
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      1 year ago

      I finished botw with 250 hours game play and currently on totk and cannot dodge, parry or flurry rush to save my life.

  • moss@beehaw.org
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    1 year ago

    I just beat BOTW for the first time and never figured out what to do with Korok Seeds. Missed out on the extra weapon/shield inventory slots the whole game!

  • MarioSpeedWagon@lemm.ee
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    1 year ago

    I played through all of mirrors edge when it first came out (10 years ago?) without realizing you could pick up a gun.

    • xthexder@beehaw.org
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      1 year ago

      To be fair, that game really isn’t about shooting or even taking out enemies. Taking their gun only slows you down!

      I should go play that again. It’s got a great atmosphere (and soundtrack)

    • Prox@lemmy.one
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      1 year ago

      This is the right way to play the game, IMO. There’s even an achievement for it.

  • bluPS@beehaw.org
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    1 year ago

    My first time through Final Fantasy 8, I was a bit too young to grasp all the concepts. I missed the memo on the fact that you had to craft gear based on finding the weapon magazines so I ended up playing through the whole game with everyone using their base weapons.

  • jmanes@beehaw.org
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    1 year ago

    FF7 Remake. I played the original but didn’t pay attention to differences in the remake. I went the entire game with only the Buster sword, and thus did not learn any new abilities. Still beat it though.

    • Cerothen@lemmy.ca
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      1 year ago

      I did this exactly, I went through like half then realized that you learn new abilities by equipping weapons and using their ability 10 times.

  • flamingarms@beehaw.org
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    1 year ago

    Resident Evil Director’s Cut on PS1. I was fairly young and not very good at the “survival” aspect of the survival horror. I tried to kill everything I encountered and consumed copious amounts of ammo and herbs doing so. I reached a place where I had a single ink ribbon left, no ammo, health on the red, and confused on where I needed to go next. And I had to go do homework. So I used my last ribbon and saved.

    I discovered next time I played that the way forward was through a tight corridor I missed filled with zombies who could now one-shot me. I tried and tried and literally was unable to get through. First time I ever learned the word “soft-locked” as my brother wheezed it out while laughing. Good times!

  • CaptainDogwater@beehaw.org
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    1 year ago

    Not me, but my wife got all the way to the end of Journey to the Savage Planet before discovering there is a skill tree you can invest in 😂

  • Poopfeast420@feddit.de
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    1 year ago

    I played through Doom Eternal on Ultra Violence, basically without the Flamethrower (for armor) or Grenades. I just constantly forgot they even existed, so I never used them.

    Some fights were a total pain, but it wasn’t that bad. I still want to play through the game again, eventually, and hopefully this time with all the tools you have at your disposal.

  • Ecks@lemmy.dbzer0.com
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    1 year ago

    Storytime: It’s 1997, I play a game that my uncle shows me on his Playstation 1. There’s tons of reading and a weird fighting system but it seems really awesome and has some amazing FMV scenes. He tells me I’m too young to play it and won’t let me borrow it to keep playing… So I go to blockbuster and rent it for a few days.

    I remember the back of the instruction booklet showing off one of those memory cards and saying “try beating the game without one” which is exactly what I tried to do, because I didn’t have a memory card! Then my mum turned the game off when I was at school one day and we had to take the game back to blockbuster after a couple of days. Damn I lost all my progress!

    ADAMANT that I would play this game I got my own copy after swapping for it at my local game store and got my own memory card. Finally I could save my game and not worry about losing my progress. The game continues to challenge me a ton and I don’t really understand how the systems work but I’m 10 years old and having fun so who cares.

    I figure out that I can buy grenades from the shops and I use that as my main attack for awhile… at least until I get to the big city with the gun on it. Buying and using healing items is such a pain all the time though but thankfully money isn’t hard to get.

    Fast forward further into the story and one of my characters has to go one on one with another dude, this is like that other fight with the guy and his dog when I didn’t have 3 characters that could throw grenades and heal! I can’t beat this dude with the gun on his arm with just 1 guy!

    … Then after failing over and over again, I finally figure out what putting “Restore” on his weapon does… then I figure out what putting “Fire” on it does…

    Suddenly the FF7 materia system clicks into place in my brain and about 15 hours after the tutorial teaching you how to do it I figure out how to play the game.

    Still my number 1 game of all time to this day. And I never forgot how much trouble Dyne gave me that first time playing through the game.

    tl;dr I didn’t understand how the FF7 materia system worked until about 15~ hours into the game and was using grenades and potions for all fighting and healing for a loooong time.

    • JCPhoenix@beehaw.org
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      1 year ago

      I forced my way through that cave in Blue/Red that was completely pitch black. I don’t know why I didn’t get HM Flash (I was a dumb kid). I remember listening intenselywith headphones to the noises that would be made from running into walls, along with counting each press of the d-pad so I could sorta figure out where I was. Still got lost often. I don’t know how many poor Zubats I murdered in that cave trying to get through it. Nor do I remember how long it took me to get to the other side.

    • I played Pokemon games against other kids in battles, and I also never saw merit in the status effects. If it didn’t deal damage, it was just a waste of a move.

      Now, my experience is solely from the original Red/Blue generation so maybe they’ve gotten a bit more complex, but the first games were shallow af.

    • CoderKat@lemm.ee
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      1 year ago

      Honestly, most status moves aren’t worth it in normal, AI battles because the pokemon AI is so bad.

      Sword dance and nasty plot are the exception. Use that once or twice and you can usually sweep the entire opponent team with one hits. They’re also fantastic in the raid features that the last 2 generations have had. A big meta in SV raids was belly drum + drain punch (which would easily heal the damage belly drum dealt). It’s practically impossible to win 6+ star raids without status moves. Some of them are so brutally hard that you have to go for cheese strategies.

      • Polendri@lemmy.ca
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        1 year ago

        Sleep Powder is the only one IMO. 75% hit rate and an expected 2+ turns of effect means it’s a good gamble vs a stronger opponent, plus it’s practical for catching Pokemon.

        Well, that and Gen 1 Toxic + Leech Seed is pretty fun…

      • Yes and no.

        Everything still has a minimum level. Alduin being the final boss is still pretty high level at his lowest level. Same with the Dragon Priests. Those dudes are almost impossible when you’re less than level 10.

        If you just did the MQ and nothing else, even if you kill everything in your path during the dungeons, you’ll barely have leveled. You won’t level at if you just run through everything!

  • Luella@lemmy.blahaj.zone
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    1 year ago

    Nioh. You can transform into demon mode and I didn’t know until I played the sequel. It’s a soulslike so I played it exactly how I play Dark Souls which made me completely lose out on the unique and in-depth systems the game has to offer.

    • Sordid@beehaw.org
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      1 year ago

      You can transform into demon mode and I didn’t know until I played the sequel

      You didn’t miss that, that mechanic doesn’t exist in the first game. In Nioh 1, you can briefly power up your weapon. Nioh 2 removed that and introduced the demon transformation instead (and yokai cores, which also don’t exist in N1).