Yeah, I don’t want ff off. it’s a challenge sometimes to not kill friendlies with a mortar or when they run in front of my line of fire. I think it fits the theme too well to not be part of the game.
You would expect a lot of FF incidents from the minimal training helldiver’s get before being dropped.
I haven’t played this game, but usually the issue with FF being on in multiplayer games is that there are a million little trolls out there that love to kill their teammates. That’s not realism, it’s just annoying.
Helldivers isn’t a competitive team based shooter. It’s a 4 player mission based co-op game. Friendly fire is core to the game design. Using a powerful weapon comes with a risk of killing yourself or team mates. And death, in that game, is also important. It’s not much of a punishment, but it does give risk.
That’s good then, unless it’s a genuine mistake. Getting banned from your game just because you suck isn’t very fun. But it’s not fun playing with someone who consistently sucks either.
I play the game religiously and I have come across exactly one idiot who TKed on purpose. FF is 99.99% accidental.
Many cases they are somewhat justified as the team desperately tries to stay alive and drop stratagements (close air support) anywhere from “danger close” to “broken arrow” (“I pray this kills the towering insect trying to eat us”). Sometimes you also lose awareness and walk into a teammates stratagement, sometimes your call out falls short of where you intended (or bounces back straight to you). So hilarious accidents occur regularly.
Without this, the game wouldn’t be the same at all. There is an odd military realism in a somewhat cartoony Starship Troopers-esque game that really gel very well together.
Yeah pretty much calling airstrikes, or orbital artillery in on your current position cause you just got swarmed by like 5 huge armoured bugs or robots.
Yeah “broken arrow” has two meanings. In the Air Force (or at least during the Vietnam war), it was the code phrase to urgently call in all available air assets as a unit was in danger of being overrun. And that meant dropping whatever they had with little coordination and high risk of friendly fire (like during the Battle of Ia Drang).
It works just fine in Mech Warrior Online. The trolls figured out they could build a “suicide” light mech that will one shot any assault mech, and take themselves out in the process. Admittedly, the game penalizes you by lowering your mercenary payout for friendly fire.
I haven’t played Helldivers, but I feel like that would be like turning off friendly fire in Mech Warrior Online. There’s a reason that you take penalties for shooting friendlies. That reason is rule #3, “always know what is behind your target.” or frequently in this case, in front of your target.
Yeah, I don’t want ff off. it’s a challenge sometimes to not kill friendlies with a mortar or when they run in front of my line of fire. I think it fits the theme too well to not be part of the game.
You would expect a lot of FF incidents from the minimal training helldiver’s get before being dropped.
I haven’t played this game, but usually the issue with FF being on in multiplayer games is that there are a million little trolls out there that love to kill their teammates. That’s not realism, it’s just annoying.
Helldivers isn’t a competitive team based shooter. It’s a 4 player mission based co-op game. Friendly fire is core to the game design. Using a powerful weapon comes with a risk of killing yourself or team mates. And death, in that game, is also important. It’s not much of a punishment, but it does give risk.
Most servers with FF on in games I’ve played will kick after a certain number of tks and then eventually kickban.
That’s good then, unless it’s a genuine mistake. Getting banned from your game just because you suck isn’t very fun. But it’s not fun playing with someone who consistently sucks either.
Where are the days of /f /p.
I play the game religiously and I have come across exactly one idiot who TKed on purpose. FF is 99.99% accidental.
Many cases they are somewhat justified as the team desperately tries to stay alive and drop stratagements (close air support) anywhere from “danger close” to “broken arrow” (“I pray this kills the towering insect trying to eat us”). Sometimes you also lose awareness and walk into a teammates stratagement, sometimes your call out falls short of where you intended (or bounces back straight to you). So hilarious accidents occur regularly.
Without this, the game wouldn’t be the same at all. There is an odd military realism in a somewhat cartoony Starship Troopers-esque game that really gel very well together.
I understand “danger close.” I was in the USN. The term “Broken Arrow,” is generally used to describe a “lost, missing, or misplaced” nuclear weapon.
What does Broken Arrow mean in this context? Are you literally dropping a nuke on your own heads? If so I would use the term Tango Uniform
Yeah pretty much calling airstrikes, or orbital artillery in on your current position cause you just got swarmed by like 5 huge armoured bugs or robots.
Yeah “broken arrow” has two meanings. In the Air Force (or at least during the Vietnam war), it was the code phrase to urgently call in all available air assets as a unit was in danger of being overrun. And that meant dropping whatever they had with little coordination and high risk of friendly fire (like during the Battle of Ia Drang).
Gotcha. Thanks for the clarification.
It works just fine in Mech Warrior Online. The trolls figured out they could build a “suicide” light mech that will one shot any assault mech, and take themselves out in the process. Admittedly, the game penalizes you by lowering your mercenary payout for friendly fire.
I haven’t played Helldivers, but I feel like that would be like turning off friendly fire in Mech Warrior Online. There’s a reason that you take penalties for shooting friendlies. That reason is rule #3, “always know what is behind your target.” or frequently in this case, in front of your target.
The penalty in Helldivers is quite low and only an “uh no” once the mission timer expires, unless you die a lot.
It’s pretty damn funny when it’s accidental, unless constant.