• snooggums@midwest.social
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    2 months ago

    As a player I am 100% fine with not always succeeding at major orders. Challenges aren’t challenging if we never fail.

    As a Helldiver, I am doing my part!

    • Dettweiler@lemmy.world
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      2 months ago

      My only hangup is this would be the second chance at getting anti tank mines that we could fail. They must be important for whatever is coming next if they’re offering them up again so soon. The airburst missiles were off the table for quite a while when we failed the first time on those

      • Chozo@fedia.io
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        2 months ago

        While it’s technically our second chance to get the mines, it’s our first real chance at getting them. The first time around, we had to pick between two planets to liberate, but one of them had like 2-3 additional planets that had to be liberated before it could even be accessed, while the airburst rocket planet was basically free to access at that point. So it wasn’t really feasible to even reach the landmine planet on time for the major order, let alone complete the order.

        Either way, it’ll still be really disappointing if we miss two opportunities at those mines. These req slips are burning a hole in my pocket.

        • laurelraven@lemmy.blahaj.zone
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          2 months ago

          Was it? I remember both planets being behind two others but the community focused on the airburst overall and the blocking planets fell quickly

      • Aphelion@lemm.ee
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        2 months ago

        Counter point: the community not completing 2 major orders in a row, including one for a new strategem, should be a pretty strong wake-up call to Arrowhead.

        They need to get on fixing nerfs and putting the fun back in the game really quickly before the game loses momentum and player base.

        • jballs@sh.itjust.worksOP
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          2 months ago

          I agree with what you’re saying. Not sure why you prefaced that as being a counter point.