So far, Starfield is an awesome game, but now I have an urge to pick up my character on no man sky, and I’m having trouble putting that game down right now.

Anyone else experienced this for example urge to play another space game?

  • Erk@cdda.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    10 months ago

    imo the main problem isn’t that there are a lot of things, it’s a major lack of information about game systems really. The game gives you a boostpack and tells you it’ll help, but doesn’t bother to pop up and tell you you’ll need a point in boosters if you want to use it. It shows you how to target enemy engines but doesn’t tell you you’ll need a point in targeting if you want to do it yourself. It’s an obvious, silly miss. I don’t mind that these things need points, but it’s annoying that it doesn’t tell you, especially when they have a place in the game where they easily could.

    Lots of places really. Outside the tutorial sections of the main quest, why not have my boost packs say like “basic boost pack - function locked unless you have Boosters 1”

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      cake
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      10 months ago

      Not to mention you have twice as much work to unlock upgrades. You not only need the skill point, you need to research it. Then, and only then, can you actually build it. I don’t know why they needed to lock them behind both the skill and wasting the same resources used to build a thing so you can basically open a second lock on it. It would have been fine with one option or the other; it’s kinda stupid to have both.

      • Erk@cdda.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        I don’t mind the mechanic of the double unlock. I do think a lot of the unlocks themselves are phoned in. Was just ranting about how bad the “install 15 unique ship parts” one is with a friend, like why not something kind of interesting instead of such a grindy one? “Make a ship with only one engine and a top speed of 150” eg.

    • Dudewitbow@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      Hence, but doesnt handhold you through them.

      It has the functions, tells you very little about them because after the intro moments, theres virtually no tutorials.

      • Erk@cdda.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        Yeah. I’m agreeing with you I think, but my main gripe here is that even in the intro/tutorial moments they don’t actually tutorial anything.

        • Dudewitbow@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          10 months ago

          They tutorial the basics of how to fly a ship and loot space items, without informing you that some of its features are locked behind skills (target mode, thrusters for strafing)