nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-25 months agoMark Cerny: When making consoles, we're not trying to build low-cost PCs. From arcades to architect, the development legend discusses his 42-year career, PS5 surprises and the job of building games cowww.gamesindustry.bizexternal-linkmessage-square7fedilinkarrow-up141arrow-down11cross-posted to: [email protected]
arrow-up140arrow-down1external-linkMark Cerny: When making consoles, we're not trying to build low-cost PCs. From arcades to architect, the development legend discusses his 42-year career, PS5 surprises and the job of building games cowww.gamesindustry.biznanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-25 months agomessage-square7fedilinkcross-posted to: [email protected]
minus-squarebreakingcups@lemmy.worldlinkfedilinkEnglisharrow-up7·5 months agoWhat they’re also not saying is that consoles can be sold at a loss because the price of games more than makes up for it.
minus-squareotp@sh.itjust.workslinkfedilinkEnglisharrow-up2·5 months agoOTOH, as long as they exist, physical games can be resold…and physical games are pretty rare on PC
What they’re also not saying is that consoles can be sold at a loss because the price of games more than makes up for it.
Yeah, that’s a good point.
OTOH, as long as they exist, physical games can be resold…and physical games are pretty rare on PC