Does your game allow PvP combat actions? If not, loot sharing should be mandatory because it is, inherently, a PvP action. The normal method of resolving such a conflict would be to beat the shit out of the offender until they come around, but if that’s not allowed, what in-game resolution is there? As such, an out-of-game resolution is needed, and that is compulsory loot division.
This is why I don’t like most dnd dms. Ruling out betrayal because it’s ‘a coop game’ is just as crazy as forcing every session into being a 3 hour combat encounter. If I wanted to play a coop loot dungeon crawler there’s about a million video games that automate the dice rolls and loot sharing, lettimg me focus on the action and the loot.
Tabletop’s role is to promote emergent story telling, not a more cumbersome way to handle combat and loot. If all a DM can do is stick to their contrived storyline and throw combat at you without facilitating emergent story telling, they’re just a worse version of a video game. I’ll go play Baldurs Gate instead.
If you introduce backstabbing and betrayal into the game without the other players having previously agreed on it, you’re the problem player that tables don’t want. If, as a group, you’ve already agreed to have that kind of game dynamic, then yeah obviously that’s fine.
Ironically I’m pretty sure Baldur’s gate supports PvP, right down to having the “Dark Urge” character who absolutely would screw with the team by existing.
Does your game allow PvP combat actions? If not, loot sharing should be mandatory because it is, inherently, a PvP action. The normal method of resolving such a conflict would be to beat the shit out of the offender until they come around, but if that’s not allowed, what in-game resolution is there? As such, an out-of-game resolution is needed, and that is compulsory loot division.
I fully agree. Money is a survival resource and stealing it is akind to stabbing a player.
Fuck no. Fuck pvp. As the DM its my job to hurt my players, bot theirs. Its a coop game for fuck sake
This is why I don’t like most dnd dms. Ruling out betrayal because it’s ‘a coop game’ is just as crazy as forcing every session into being a 3 hour combat encounter. If I wanted to play a coop loot dungeon crawler there’s about a million video games that automate the dice rolls and loot sharing, lettimg me focus on the action and the loot.
Tabletop’s role is to promote emergent story telling, not a more cumbersome way to handle combat and loot. If all a DM can do is stick to their contrived storyline and throw combat at you without facilitating emergent story telling, they’re just a worse version of a video game. I’ll go play Baldurs Gate instead.
If you introduce backstabbing and betrayal into the game without the other players having previously agreed on it, you’re the problem player that tables don’t want. If, as a group, you’ve already agreed to have that kind of game dynamic, then yeah obviously that’s fine.
please go play baldurs gate then. leave these poor players alone
So you make your own characters kill each others in BG3 then ? Because its so fucking fun ?
Dark Urge can make some characters much more difficult to keep, yes.
I think you can wake up one day and one of the NPCs is just dead before anyone can do anything.
The idea is to play around that, either try to stop their tendencies or yeah, get rid of them.
Great. Now stick to BG3 and dont come near dnd table plz
I think we’re just saying a mainstream D&D game lets players do more than you do, with the story fullheartedly supporting it.
And you mean your D&D table, because there’s definitely a few people here who don’t think this is for all players.
Ironically I’m pretty sure Baldur’s gate supports PvP, right down to having the “Dark Urge” character who absolutely would screw with the team by existing.