• sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    4 months ago

    Why not? Surely after some time, HD2 would be fun to replay, even if the content was the same as the last time. Not every game needs to be continually played forever, but games should be replayable forever. I still replay very linear games periodically even though I’m not seeing anything new, because I want to relive my memories of the game.

    Another option is procedural generation, which would work really well for HD2. That’s a pretty good stand-in for constantly evolving content.

    • snooggums@midwest.social
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      The HD2 maps are procedurally generated so that they are not identical each time you play.

      The overall storyline is set, but they craft how it plays out in response to community engagement, which isn’t possible with random generation. We never would have had the mines vs orphans set up in random generation.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            4 months ago

            LAN and direct IP connections allow for network multiplayer games to work when official servers are no longer operational.

                • sugar_in_your_tea@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  arrow-down
                  1
                  ·
                  4 months ago

                  If it’s self-hostable, it absolutely is. I self-host Minecraft on my home LAN and my kids can absolutely play even if the Internet goes out. That’s by definition offline, though you can certainly put it on a public server if you choose.

            • snooggums@midwest.social
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              2
              ·
              4 months ago

              I can play offline with tens of thousands of other players in a dynamic real time campaign on a LAN?

              Neat!

              • ampersandrew@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                4 months ago

                No, you can’t. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it’s all possible for us to do if they let us.

            • snooggums@midwest.social
              link
              fedilink
              English
              arrow-up
              1
              ·
              4 months ago

              Lost Planet has a shared multiplayer experience with thousands of other players offline?

              I guess the context of how many are sharing the multiplayer experience needs to be explicitly stated.

              • wolfshadowheart
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                4 months ago

                Gameplay wise it’s very similar, and it’s not like adding fake “players” is unheard of in games, like .//Hack or Goat Simulator.

                You don’t need to act like it’s leaps and bounds away

                • snooggums@midwest.social
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  4 months ago

                  I’m not talking about filling in with bots, I’m talking about a large active community of humans.