There’s no need to be smart or clever about compression or implementation, since all files can be called immediately from the hard drive.
No need to create iterative processes now since you can just brute force the entire production. It is technologically superior, it creates superior performance, yet has the drawback of huge file sizes.
There’s still very much a need to have a brain when it comes to storing data, it’ll take far longer to upload, download, load up the game and load scenes and not everyone has an SSD, heck even if they do everyone can benefit from smaller games.
Also if you do it properly it will have significantly better performance as less is being loaded from the disk, memory and vram.
The secret? SSDs.
There’s no need to be smart or clever about compression or implementation, since all files can be called immediately from the hard drive.
No need to create iterative processes now since you can just brute force the entire production. It is technologically superior, it creates superior performance, yet has the drawback of huge file sizes.
Speed is not the appropriate answer to bloat.
There’s still very much a need to have a brain when it comes to storing data, it’ll take far longer to upload, download, load up the game and load scenes and not everyone has an SSD, heck even if they do everyone can benefit from smaller games. Also if you do it properly it will have significantly better performance as less is being loaded from the disk, memory and vram.