Well, I have the battery in the phone right now and I’m attempting to charge it since it didn’t seem to have any juice left and it’s acting a bit weird.
First, the phone’s charging LED blinks, then the screen shows the battery charging screen for a split second, then the first frame of the boot sequence pops up briefly, then it goes back to black and the charging LED flashes briefly again, rinse and repeat.
I assume it’s not looking good for the battery. I’ll give it a moment and see if it holds a charge
Thanks! I’ll give it a go, hopefully there’s still life in it
I don’t have a voltmeter on hand, but the battery is not puffed out at all. The positive and negative terminals did have some blue gunk form on them for the first few days I had it drying out though, like I said.
Resident Evil did it because of a bug originally but they kept it because it was a strong aesthetic choice and let them just render the background as a fixed image rather than a 3d polygonal space or whatever - or at least that’s what I heard and half-remember lol. I know they for sure did that with older rpgs like Baiten Kaitos, which makes the backgrounds look absolutely beautiful for less processing time. Although, I guess processing isn’t as much a concern today given last gen and current gen consoles are pretty beefy.
To be clear, I didn’t mean fixed camera angles AND pre-rendered backgrounds, though the two were definitely synonymous at first. Silent Hill and Dino Crisis on the PS1 already had 3D game worlds with semi-fixed camera angles that allowed things like seamless tracking shots of the player as they moved through the environment.
It’s definitely disempowering which is great for horror games, it’s more cinematic because the dev controls EXACTLY what you’re seeing at any given point (you’d never miss something important cause you whip panned by it in first person).
Speaking of the Project Zero/Fatal Frame series, when the PS2 games wanted to show a spooky ghost, they would cut to a new camera angle that showed the ghost off, but the player character remained on screen and control didn’t need to be taken away from the player, making the cuts feel more seamless since you’re already used to camera angles changing constantly
In the fourth game they stop the game and cut to a zoom in on whatever they need to show you
I actually would not mind a Dino Crisis remake in the style of the Resident Evil 2/3/4 remakes at all
I think there was news that Capcom had specifically rejected a Dino Crisis remake some time ago though
Not actually sure, I’m curious to know if there’s some kind of technical explanation.
In this case, no. It’s a linear single player game with no other modes, which is why it caught my eye. Only 76.4 percent of players played long enough to defeat a single enemy
I used to buy bundles back when those first became a big thing just to get one thing I really wanted, but I eventually started feeling annoyed and slightly guilty about all this stuff I’d never play cluttering my library.
I feel like it trivializes the effort and labor put into making these things when they’re not even being experienced or enjoyed.
In my case, both are using HDMI, though since my GPU only has one HDMI port, the TV is currently using a DisplayPort-to-HDMI adapter, though I don’t think it should make a difference. The TV is also fairly old at this point, maybe 8 years, and the monitor was manufactured in 2022 so I guess there’s bound to be differences.
It DOES have D-Sub though
I’m guessing because it’s not a capital G Gaming monitor, so they thought they could skimp out on features they figured only nerds care about. It does have FreeSync though, so who knows
Kinda sucks that this monitor manufactured in 2022 doesn’t have one. Already spotted a converter at another store, here’s hoping it works 🤞
I spotted a great deal for a new monitor and was looking forward to finally having some dual monitor action going on again after my primary monitor ate shit some time ago. Unfortunately, my new graphics card only has one HDMI port and three DisplayPort ports.
Neither the TV I’ve been using nor the new monitor has a DisplayPort. What even is a DisplayPort .
I used a HDMI + D-Sub combo on my previous GPU
I’d love one of these handhelds but can’t justify the cost atm, so I’m currently using a cheap controller with my previous phone as a dedicated emulator. Had to enable some video hack to get SNES audio to stop crackling so it’s not exactly a powerhouse. Duckstation chugs with 3D PS1 games and N64 is out of the question.
Although you won’t be able to run much past PS1.
The RP3+ should be able to handle everything up to Dreamcast and PSP, both with upscaling. It’s systems like PS2, GameCube or the 3DS where it starts to seriously chug.
Jiggling boobs and related things like panty shots in video games have a long history, especially in Japan, going back to hand-animated 2D arcade games. I think it’s just horny hetero cis male nerds designing and animating female characters and putting all of their fetishes on screen.
While I guess there’s some initial basis in reality “boobs are squishy and would respond to movement” (at least if no bras are involved) video game boob physics have basically evolved into an artform of their own far removed from the real world. Gamers expect boobs to be big and to move noticeably.
It gets funny when everyone has the same exaggerated physics regardless of what they’re wearing, like in this game. Even if a woman is wearing standard office attire with a blazer there’s still a mini earthquake happening in her chest everytime she takes a step. The only exception seems to be full traditional kimonos worn with obis.
I’m guessing her character model gets repositioned slightly for the cutscene, which to the boob physics system reads like she just moved at Mach 2 with inertia to match. This also happens any time you interact with anything.
Tecmo apparently used the Dead or Alive engine for this game and didn’t think this would be detrimental to the atmosphere of the horror game they were making. Other design and story choices are kinda dubious too. It’s just annoying because this series didn’t use to be like this
I’ve been playing Gears 5’s multiplayer since it came out, and I’ve honestly had more fun with it since they stopped updating the game. No more stress from trying to complete the current Season before the content in it gets vaulted, playing modes I don’t want and trying to do specific feats in matches. I just jump in for a few games and shoot people for the pure joy of shooting people, just like multiplayer games used to be
FOMO is real though, looking back on the game I haven’t used 98 percent of the skins, characters, banners, etc I unlocked even once but I still felt compelled to complete every season. Still, at least I wasn’t big enough of a chump to spend real money in the store
spoiler
Kinda miss playing Horde with friends though