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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • That’s the important bit that everybody is missing:

    Apple has suspended work on the second-generation Vision Pro headset to singularly focus on a cheaper model

    Clicking through to the paywalled article, the headlines reads as follows:

    Apple Suspends Work on Next Vision Pro, Focused on Releasing Cheaper Model in Late 2025.

    I am as unoptimistic on the future of VR as everybody else here, but can we please leave the nuance in? Apple are not turning the key on VR, at least not yet, they are simply doing the predicable thing that everybody said their would: Release a VR headset that isn’t targeted at developers only.


  • Personally I enjoyed both the storyline and characters in BG3, but I also highly recommend Pathfinder: Wrath of the Righteous.

    The gameplay is tighter, owing to a more mechanically sound system (Pathfinder 1e versus D&D 5e), but also not as “free” as BG3. It’s a lot more difficult, but it scales better too.

    With that out of the way, both the story and the characters are absolutely excellent. The game is an adaptation of the official Pathfinder adventure path of the same name published by Paizo. For the uninitiated, Paizo started out as the team within Wizards of the Coast that wrote and designed adventure modules. Wizards fired them, so they set up their own shop to keep writing kickass d&d campaigns.

    Wrath of the Righeous is no exception. The scope is enormous, and you really get that classic journey from lowly adventurer to god-killing hero. The characters are excellent and many, both in the party and supporting cast. I loved BG3, but I must admit that I find the villains and plot more compelling in Wrath.












  • No plot needed.

    To me the essence of 2016 is the scene in the beginning where an info screen tries to dump exposition on you and you chuck it into a wall.

    There is plot, but you don’t need to pay attention to it. Doomguy is angry and needs to kill demons.

    To me a big fumble in Eternal was trying to explain why doomguy is angry and so good at killing. He’s like an inverse Cthulhu, terrifying, unknowable and mysterious. Trying to explain or understand him breaks the basis for the character.

    On gameplay, I didn’t mind the changes, but I thought the embellishments were a little on the nose. The technicolor rainbow explosion of ammo when you chainsaw someone, and the increased focus on using abilities to replenish resources scream “This is a video game!” in a over the top way that I felt took away from the immersion and grit that I associate with Doom.