The article is a month old and covers the unofficial PC port of Perfect Dark allowing for things like mouse and keyboard, widescreen, and 60 FPS support.
Hackaday also has an article on this which can be found here.
The GitHub page can be found here and if you find this interesting you might also want to check out the mouse injector for GoldenEye 007 .
This is the best summary I could come up with:
For decades now, PC players who wanted to check out Rare’s seminal 2000 shooter masterpiece Perfect Dark were stuck with the compromises inherent in emulating an aging title designed for very different hardware.
Now, over 23 years after its release, Perfect Dark has gotten the full PC port it so richly deserves, complete with graphics and control updates that make the experience much more enjoyable for a modern audience.
The “work-in-progress” port from GitHub user fgsfdsfgs is described as “mostly functional,” with “minor graphics- and gameplay-related issues, and possibly occasional crashes.”
But those are a small price to pay for a version of the game that comes complete with full mouse-and-keyboard controls for the first time, alongside a 60 fps frame rate, support for modern widescreen monitor resolutions, and even the ability to load custom levels.
Elsewhere in the world of N64 decompilation, a project seeking to recreate the code of Rare’s Banjo-Kazooie has been sitting a few percentage points from completion for months with no apparent progress.
Parallel efforts to decompile Mario Kart 64 and Majora’s Mask have been making steadier progress in recent weeks, though both are still a while away from completion.
The original article contains 293 words, the summary contains 195 words. Saved 33%. I’m a bot and I’m open source!