Don’t get me wrong, I’m not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I’m noticing two really big issues with Starfield: first, the gunplay/combat is… let’s call it underwhelming. I realize it’s quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don’t have that many bullets! Stealth seems to be pretty worthless at early levels as I don’t have any high-alpha guns that can take advantage of it and, most of the time, I’m detected before I even see the bad guys. I’m just not enjoying this aspect of the game at all.

The second big issue for me is that there’s a loading screen every five seconds! Again, probably a me thing, but OMG, it’s driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to… oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they’re dead. Let me just heal up… oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn’t the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

  • turbonewbe@lemm.ee
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    10 months ago

    It’s not just you.

    In the past Bethesda was innovent. With Starfield they are just stuck in the past.

    The game is so close to a loading screen simulator that it kills emmersion.

    • rgb3x3@beehaw.org
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      10 months ago

      It’s funny to me how many gameplay cues Bethesda took from No Man’s Sky.

      And yet, they made exploration worse because there are no seamless transitions between anything and the places that you can visit have literally no reason to explore them.

      I spent 20 minutes exploring an abandoned mine, killing a bunch of Spacers and got literally nothing out of it. Wasted 4 digipicks for rooms and safes that had nothing of value in them too.

  • vivadanang@lemm.ee
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    10 months ago

    I have a rule about bethesda games - I don’t buy them until well after the first few patches, or the GOTY edition. I am starfield curious but also, hesitant because of No Man’s Sky. Allow me to elaborate:

    NMS shipped and was garbage. But over the ensuing year, damned near everything players expected or wanted from it came to be with game altering updates that improved it’s content range enormously. It’s still not my favorite game, but every time I fire it up there’s new shit for me to do and most of it’s pretty well implemented.

    I have absolutely zero expectations in this way for Starfield. They’re not going to rework space-to-ground flight or rng generated ground plots you can’t explore past; they may improve perf and qol over time, but I fundamentally doubt anything like No Man’s Sky updates are in the future.

    So yeah, that makes me pause, and remember to be patient.

  • RaincoatsGeorge@lemmy.zip
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    10 months ago

    The game is a mess. It’s totally lost trying to figure out it’s identity. I’ve got the answer everyone can’t quite put their finger on. Had this game came out 2 or 3 years after New Vegas it would have been heralded as the next generation in rpgs. The problem is we are well past that. Bethesda should have made this game instead of fallout 76. It would have totally fit the time frame and been forgivable.

    The problem is we have multiple games that do this better in whatever aspect you prefer. Like realism space sim, that’s star citizen or elite dangerous. Want planetary exploration with life form scanning and base building? That’s no man sky.

    I still find myself playing because I’m so hard gay for that Bethesda fallout choose your own adventure foundation that’s present here. But damn is it overall shit. Just embarrassing

    • Shinji_Ikari [he/him]@hexbear.net
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      10 months ago

      star citizen

      The barely functional game that inspired NFTs by making people buy worthless digital items for internet clout?

      Starfield is basically the same recipe as past fallout/elder scrolls titles. Everyone loves to complain about them but everyone is still playing them. The fact is the choose your own adventure thing is still very much there. Just play it and have fun.

    • Stillhart@lemm.eeOP
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      10 months ago

      I’m so hard gay for…

      Really?? Good post up to this point… /smh

  • Vivarevo@sopuli.xyz
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    10 months ago

    I find the start kinda weird. Touchy tabloid, pass out. Wake up and akwardy get forced in to ship and spooky drone watching you. Got to the new atlantis and was bored already.

    Even skyrim did this better.

    Explored the first planet to see whats the deal. Terrorform was uglyass mf, but standing on 1meter rock glitches it completely, and then just empty all ammo on it.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    It is very whelming, yes. It’s exactly what I expected, and yet… I want more. At least for the things it does to be done better. Give me a reason for base building. Make the AI not just stand there like dopes and be bullet sponges when you want them to be hard (seriously, “legendaries” have 3 fucking HP bars and it’s dumb). Actually have dialogue choices that are a bit more meaningful and change things.

    I’m tired of it just working. I want it to work fantastically.

  • Ketram@lemmy.blahaj.zone
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    10 months ago

    No sir, you are not alone. The horrendously weak opening combined with bullet sponge gunplay, so many loading screens, a horrendous UI, boring worlds with little to nothing to do on them…I managed to make myself play for 12 hours before I gave up for good. It simply didn’t catch me at all, despite multiple attempts. Maybe in 2 years with mods, but for now it’s just time to move on for me.

    • rgb3x3@beehaw.org
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      10 months ago

      What I think plagues this genre of game is that the sense of discovery is not there, like it is on a “2D” plane. What I mean by that is this:

      In a game like Skyrim where you have essentially a 2D plane of area to explore, you can see in front of you all the things that are possible even without using a map. You can play the entire game without a map by following roads, seeing things that pique your interest, and just walking there.

      However, in a game like Starfield, you can’t go anywhere without entering a menu and going through 4 or 5 loading screens. And you HAVE to use the menu to go places instead of just walking to something you see in the distance. It’s a huge barrier to organic discovery. And on top of that, purposely, there’s nothing to do on the vast majority of planets AND THEN, even the things that are on planets are so unimportant, they may as well not be there. An anomaly I found on a planet was 1000m away, I walked to it, and all I could do was scan it for half a second. It was just a waste of time. Buildings don’t actually seem to have anything to do in them. Caves are all empty.

      It’s fun to think you can explore the galaxy, but making it too real makes it much too boring and much too difficult to feel that you’re actually discovering anything.

      Edit: Another thought is that in Skyrim, you know there are things to discover, you just have to find them. In Starfield, Bethesda purposely made many of the planets devoid of anything of interest, so when you go to a new area, you’re not even sure it’s worth your time.

  • TheAlbatross@lemmy.blahaj.zone
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    10 months ago

    It definitely feels “meh”.

    The characters are flat and tropey, the story itself isn’t very compelling, there doesn’t seem to be a lot of narrative freedom in the quests and the quests themselves are fairly cookie cutter. I was told the “First Contact” quest was really cool and well done. Nonsense! I’d like to be able to go back and talk to the NPCs about the progress of the quest, take their temperature on the options available. It didn’t feel like there was much of a point in getting the opinions of the entities aboard the ship as they had zero say in the outcome.

    The game feels very much like a fantasy setting wrapped in sci-fi aesthetics, especially with the way the main quest doles out powers.

    I like building a ship. I wish the ship had more functionality. I like building outposts, though I have no idea what for, I can’t see much of a use for harvesting and automating the production of resources.

    The gun combat feels alright, but it seems health scales up really quickly on enemies.

    I dislike how so much content is gated behind perk level ups, but it does keep me playing to see if the next unlock is cool.

    • Stillhart@lemm.eeOP
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      10 months ago

      there doesn’t seem to be a lot of narrative freedom in the quests

      I’ve been playing more since I originally posted this and I’m enjoying myself more but the game still feels pretty meh. But this point above I think is the biggest sin the game commits. It’s an RPG but it doesn’t really feel like my decisions effect anything other than my companion’s view of me. I don’t think there are branching storylines or anything like that.

      Hate to do it, but gonna compare to Cyberpunk again. In Cyberpunk, there are multiple ways to solve quests and multiple endings with multiple endings! BG3, of course, also has branching quests that effect the state of the world. The lack of a feeling of agency in this game feels like the biggest fault.

      I can get used to the loading screens EVERYWHERE (a loading screen to enter a tiny store? really??), the weak gunplay, the watered down mechanics and wide but shallow world. But this game is an RPG first and if the RPG mechanics are bad, what is left??

      • TheAlbatross@lemmy.blahaj.zone
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        10 months ago

        I haven’t played CP2077, but I may have been spoiled by the characters and autonomy in BG3. The writing and choices are just so stellar in that game, it set a new standard. I remember in BG3 being so appalled by one NPC that I decided to just kill them instead of taking any of the games multiple dialogue routes to handle them and there were unique consequences and dialogue lines for taking that course of action!

        A lot of the story telling in Starfield just doesn’t hold up to scrutiny if you look at it too closely and you have to closely follow the set paths or else it kinda breaks. Really disappointing in that aspect. Maybe if it had released prior to BG3, it wouldn’t seem so unpolished.

  • Hossenfeffer@feddit.uk
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    10 months ago

    I’m having fun.

    It’s not NMS and I don’t want it to be. NMS is great for what it does, but it’s barely an actual game (in my experience - not played it for a few months so it may have changed).

    I’m familiar enough with loading screens from FO3, FO:NV, FO4, and ES:V so that doesn’t bother me much.

    Also, I’m an old man, so I’m playing on easy because I want fun and to explore the story rather than have a stressful challenge. The bosses with multiple health bars are a bit shit but I’ve rarely run out of ammo.

    So, yeah, I’m having fun. But my expectations going into it on Wednesday were that it would be FO4 in space. So far it’s doing slightly better than that for me.

  • Ashtear@lemm.ee
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    10 months ago

    I can’t even get to “meh” yet. I’m currently trying to get over all the steps backward from Fallout 4. Can’t order companions in battle, can’t swap out weapon mods, can’t use/equip items on pickup without going into menus, and the local maps. Holy crap, the local maps are bad. All that is on top of having to mod the game as usual. StarUI helped a lot, and I had to grab a sound effects mod because there was painful, high-pitched tones in a lot of the interface stuff, but it needs a lot more help. Beth’s games are starting to remind me of a Civilization series or Paradox Interactive situation where the base game is worse than a predecessor at release and doesn’t yield incremental improvement until a robust mod scene/DLC arrives.

    I’ve already written off the space gameplay (that was always a long shot for us space sim fans), and if I’m being honest, the loading screen pacing isn’t all that different an experience from how I played Skyrim and FO4. I’m also taking the bullet-sponginess as a challenge to focus on weapon mods. I’m hoping once I get into a self-directed gameplay flow and get used to the quirks of the UI and zone arrangement it’ll get better.

    I gotta say though, even though it had its own share of bugs, Baldur’s Gate 3 coming out a month ahead of Starfield does not invite favorable comparisons. The dialogues and quest design in BG3 run circles around what I’m seeing in Starfield so far. The “Back to Vectera” quest in particular was shockingly bad. Having multiple moments where there’s no indication of what to do next until opening the mission log to find a stealth quest update is seriously rough. I’m guessing it was unfinished? I knew there were going to have to be sacrifices made at the procedural generation altar, but seeing even the bespoke elements on the main questline be this bad does not portend well for the overall quality of the game.

    • Stillhart@lemm.eeOP
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      10 months ago

      Yeah its a little unfair to compare anything to BG3 so bad timing there. I think when Phantom Liberty comes out and a bunch of people jump to Cyberpunk, it’s not gonna help this game much either. lol

      • Ashtear@lemm.ee
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        10 months ago

        It’s really not, lol. In the first hour playing this I kept thinking how dated the facial animations felt. CP2077 has the best faces I’ve seen yet, and it’s not going to have this grey filter all over the place either.

  • averyminya@beehaw.org
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    10 months ago

    I genuinely haven’t had any of these issues, menu/loading screen aside which there’s small ways to mitigate (travel in space via select vs. map menu travel).

    I quite liked the gunplay, at first. Then I got strong weapons, overlevelled for the order of quests, and now I feel like I’m one hitting them with a peashooter. So I actually have the opposite problem than you on this front, as I haven’t been actually challenged in the game since the early levels. However, I prefer this for the ship combat since it’s just a little more fun.

    Ammo I’ve not once been low on. Granted, I collect everything but misc. In a few days I’ve amassed 400k credits, only buying upgrades for my ship. At a certain point I began buying ammo just to give vendors money to get rid of my junk. So, maybe if you have extra credits try buying some ammo? How many guns are you carrying? Realistically your base weight is about 50-65, given the head, armor, apparel, and then I have 2 weapons with a total mass of 5 (pistol and rifle). Between some health aids and other stuff I’ve found I’m usually sitting at 75 mass, which leaves quite of bit of space for selling weapons/armors.

    The stealth isn’t great in this game though. It’s just not really a major focus outside of the areas they put thought into it for - frankly you don’t need it at all for the games story from what I’ve been through so far. Obviously, there’s 3 levels with green being detected in a safe area, orange needing caution before red aggro detection. But the transition from orange to red is egregious.

    In addition to that you need stealth bonuses to be able to effectively be stealthy. This game does covert quests really well though, I highly recommend following the Ryujin questline in Neon and the UC/Crimson Fleet questline. Amazing quests, IMO. I have 1 point in stealth and primarily have done persuasion stealth and it’s been great, but the most recent mission I completed I needed frostwolfs for (-50% movement noise). Which, that right there is your issue. You are loud as hell without stealth investments.

    On top of that 50% reduction I also needed an apparel item that had 25% harder to detect. So I think it’s just scaled a bit awkwardly.

    So, with that in mind I would say it’s a weird line between me agreeing that AI know where I am far too easily in stealth while simultaneously being able to cheese the AI by utilizing the additives the game gives you. Think about it… everyone has scanners. There’s also a lot of security cameras that are fairly well hidden in various areas.You can’t really just walk behind someone and expect to not be noticed, not unless your hopped up on combat meds and wearing chameleon or other stealth specifical items. Chameleon is a game changer, but it’s a style of its own and not totally helpful for what we’re after.

    It’s funny, 2077 I really enjoyed on launch but I can’t help but see shortcomings in it as I’ve played through Starfield. That’s not to say that it doesn’t have shortcomings of its own, it definitely does what with the, for me, map menu navigation. It took a few days to get used to and still the core issue for me comes down to Missions not being categorized by Planet. It’s so painfully obvious and to be lacking it is honestly a major fault. Other than that, hotkeys not being consistent.

    That aside, every menu is tab once to go back to main menu except for map which is 3.

    Another is a bit regarding scale. 2077 I really enjoyed just walking around taking in the view of Night City. Walking 400m doesn’t really feel like a chore. For some reason 400m in starfield is a couple minutes, with sprint? It just feels a little too big in some spots and too small in others. Like you said, sometimes you’ll go through 3 loading screens just to talk to a person and leave the area and go through another couple loading screens. Other times you get these amazingly long quests that feel just right, and other times you get landed 1000m away.

    Most of the time, not always but a lot of it, I’m just trying to get there to do the next thing. In 2077 I was enjoying the journey being in awe and happening to reach the destination. Don’t get me wrong, I enjoy New Atlantis and Neons visuals, I also think the world building and liveliness is an improvement (simple things like having more named characters, somewhat varied patterns with citizens, hireables, and named characters.)

    I enjoy both for what they are. 2077 does the imposed story line well enough and it gives you enough freedom in the variety of playstyles that the lack of variance in story doesn’t matter much. On the other hand, Starfield has very little imposed story (you were a miner, now you are a constellation member) giving you actual RPG freedoms. I haven’t explored differences in traits, but if starting as a Var’uun Zealot is any different than the others then it’s a big point over 2077.

    And both have thoughtful quests. Neither is objectively better than the other, they both just play to various strengths and weaknesses.

    As it stands, Starfield is a Bethesda game with inspirations from Elite Dangerous and futurism. 2077 is a game about a corpo-dystopian future. They have many similar and overlapping themes, and Starfield clearly has quests that are a response to 2077. Neither are perfect, but both are lots of fun once you get them rolling.

  • Amaltheamannen@lemmy.ml
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    10 months ago

    My main complaint is the writing and worldbuilding. So far I’ve been exploring new Atlantis and picked up exclusively fetch quests from NPCs so generic and uninteresting I don’t really feel like continuing to talk to them. And the uncreative worldbuilding of authoritarian capitalists Vs libertarian capitalksts vs religious crazies. Can Bethesda not even imagine an alternative to capitalism?

    • NuPNuA@lemm.ee
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      10 months ago

      Name me one sci-fi that has had an alternative to capitalism without access to something god-tech level like Treks replicators, which would break the setting entirely.

        • NuPNuA@lemm.ee
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          10 months ago

          Out of those, The Expanse, Star Wars and Firefly all very much feature capitalism.

          Battlestar doesn’t feature large scale capitalism due to most of the human race being destroyed but it definitely exists within the fleet, as we see in the episode where Lee investigated the black markets.

          Starship Troopers and Warhammer are both authoritarian fascistic states where everything is controlled by the government, which granted is something different from capitalism, but not the time this game went for.

      • Umbrias@beehaw.org
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        10 months ago

        It took like a 30 seconds of web search to find the dispossessed by Ursula le guin.

        Your argument is actively supporting the other commenters point about boring world building in sci fi.

      • Honytawk@lemmy.zip
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        9 months ago

        Capitalism works great with RPGs leveling system.

        But I’d love to have seen a cashless society where the only way to get stuff was to trade other goods.

        Or some sort of social credit system, where the nicer you are and the more quests you complete, the higher your status and the more free items you unlock.

        Or some authoritative system that binds you into a contract whenever you make a trade it forces you to work off your debt in all matters of ways.

        • NuPNuA@lemm.ee
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          9 months ago

          Capitalism is the best system you can really have when you have multiple factions who’s economies work together though. What you describe is great if the whole world trades in that manner, but when you have multiple factions you needs someway for commerce to work between them for world building. To be fair, it’s not like the factions in stafridls are just boring capitalists. The more I’ve learned about the UC, my assumption that they were just democratic socialist types has been undermined totally.

      • Amaltheamannen@lemmy.ml
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        10 months ago

        Not saying there should be fully automated luxury gay space communism, but that every faction is different flavours of capitalism is very disappointing. Sci-fi is usually a medium that criticizes the current society.

  • TheOakTree@beehaw.org
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    10 months ago

    I hardly run out of ammo, but I’m also the kind of person who levels up carrying capacity first and becomes a loot goblin.

    And yes, ammo has 0 weight but more weight cap means more time for me to search every corner of every room

  • UlyssesT [he/him]@hexbear.net
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    10 months ago

    There’s worse out there trying to reach a similar audience (fucking Star Citizen is a staggering grift), and at least Starfield is an actual working game with a standard box price, but I personally find it boring, even at an aesthetic level. The story is a whole lot of capitalist realist nothing where even the wonders of FTL travel did nothing to remove the bleak corporate drudgery from the setting, as if today’s late stage capitalism would go into space with basically no changes.

  • Shinji_Ikari [he/him]@hexbear.net
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    10 months ago

    This game is exactly what I expected. Its unapologetically a bethesda fps rpg.

    The menus are unwieldy, the economy is annoying, the politics half thought out, gun play is eh, etcetcetc.

    But that’s not why I play these games, I play them because I love the weird quest rabbit holes you find yourself going down. I love how I can just go somewhere and knock all the shit off the shelves.

    I’ve been playing on normal difficulty except for 5 on 1 space battles, I set that shit down to very easy. The gun play has felt fine for me, focus on headshots and you end up with more ammo you can use, particularly caseless shotgun ammo, .50 cal, and whatever the grendel shoots. I almost always go into areas underleveled in early game so I tend to have long range extended gun fights or just barrel stuff with the old earth shotgun.

    Last time I played New Vegas I walked directly to the strip at level 2, avoided all the cazadors and death claws, then started the Dead Money DLC at level 5, and finished it at level 9.

    I’m ranting right now but basically what I’m trying to say is these games are games where you need to find your fun and set your goals. You have main quest lines that literally end the game, so go out and find something weird, set off in a direction and find a long winded side quest. Make your character a drunk and drink every single alcoholic drink you find. Make your character a clepto and steal relentlessly. Get addicted to every drug and refuse to wear armor and specialize in the utility knife.

    if you really dont care about combat, just roll the difficulty all the way down and have fun.

  • JohnnyLX91@lemmy.zip
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    10 months ago

    I truly dont understand the “everything is a bullet sponge” argument.

    I havent skilled any combat related skills and I am doing just fine in combat. Also I dont expect enemies in an RPG to get down in a single shot. Especially when they are armored like tanks or some weird giant alien creature. People have weird expectations tbh.