• CriticalOtaku [he/him]@hexbear.net
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    1 year ago

    In the lead up to a war/civil war there’s a countdown meant to simulate mobilization, where you can exchange diplomatic favours for support from other nations (and even that is very limited, it’s almost impossible to get reasonable terms from the ai), but once the war is underway there’s no way to add belligerents, and while one war is underway you can’t start another war. (I think this is an engine limitation rather than a game design choice, to cut down computational cost.)

    Technically you can create a coalition before a war with the goal to enact regime change (and coalitions can be pretty useful), but the ai doesn’t really do that either. shrug-outta-hecks The model for military conflict they’re using is meant to simulate the web of diplomacy that triggers World War 1 rather than the conditions of the Russian Civil War post-October Revolution, so some fucky wucky stuff with civil wars happen that result in hilarious things like France splitting itself into smaller and smaller halves based on escalating reactionary ideology, due to the Paris Commune or something lol.

    (Being generous you could say it’s alt-history modeling of the Spanish Civil War but that’s being reaaaaaaaally generous)