This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
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Your sneaky edit doesn’t change the fact that I pointed out to you it was just a marketing gimmick, you were the one acting like it was a core part of the series while mocking the games, care to explain what you meant by that? Did it have something to do with marketing?
I really don’t understand, this just feels like debate bro shit to me and I genuinely thought you were better than that (I still think you are, which really makes this sad)
Fine but first you have to tell me, what that stereotype is and how I live up to it?
Also I find it really funny that you’re basing who you think I am on stereotypes, my analogy was right you really are being a lib
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