Starfield’s art direction is painfully boring. I’ve ben watching friends play. It looks like a totally soulless, characterless distillation of every forgettable science fiction movie in the last 30 years. It sure does look NASA, and NASA doesn’t have an artistic vision, they just slap shit together in whatever way won’t explode. The menus, the costumes, the weapons, even the planets, just look painfully generic. Like congrats, Todd, you successfully executed the NASA part alright. There’s no way you could have made more intensely bland, vague, inoffensive rendition of space. There’s no “punk” anywhere to be seen, though.
: p
I can’t believe they made this shit instead of TES Six. It’s like every 2010s space show that got cancelled half way through the first season.
Tbh vanishing the Graht-oaks and making Eldenroot plant itself wasn’t the worst ESO did to Valenwood’s lore, I’m still a little sad that Silvenar is nothing like in A Dance In Fire.
relevant paragraph
If Falinesti was a tree, then Silvenar was a flower. A magnificent pile of faded shades of green, red, blue, and white, shining with crystalline residue. Mallon had mentioned off-hand, when not otherwise explaining Aldmeri prosody, that Silvenar had once been a blossoming glade in the forest, but owing to some spell or natural cause, the trees’ sap began flowing with translucent liqueur. The process of the sap flowing and hardening over the colorful trees had formed the web of the city.
Vs how it appeared in ESO
That description sounds wonderful. The setting would be awesome for an epic fantasy novel since it has so many cool ideas that are difficult to do in a visual medium.