First section would be about how existing as a tool for corporate profit harms the medium. It’d talk about things like concentration of the industry under a handful of companies, predatory microtransactions, the rise of subscription-based platforms where players never really own the games they play, how series like Call of Duty serve as propaganda for the American military industrial complex.
Second section would discuss how video gaming might be different under socialism, based and my own experiences with other nonprofit hobbyist developers - artistic expression over spectacle, an end to predatory monetization models, making the hobby accessible to people who can’t afford expensive consoles or gaming PCs, etc.
I would enjoy this.
The point of art is completely different when considering its role in Capitalist systems vs Socialist systems. Producing art because you have an emotion you want to record/transcribe into some medium that others can use to create that emotion in themselves. That’s what art is, and in a Socialist system it’s the only reason anyone would make art.
In a Capitalist system, “art” is instead a kind of legerdemain to trick capital out of people. The artistic product itself doesn’t need to have any value because in Capitalism value is imaginary and corresponds only to how believable your life is. In a Capitalist system art is still created for artistic reasons but it will be to some degree contaminated, by necessity or by avarice, with the “deceit” that marketing doesn’t pretend not to be. I concede that arguing how “pure” any particular piece of art is is pointless circlejerking though, “good” art can still be made for Capitalist reasons and “bad” art can still be effective (have an effect on) a person.