really feels like the true spiritual successor to dragon age 1. also the goblins are way too adorable despite being sadistic little creatures.

  • Flinch [he/him]@hexbear.net
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    1 year ago

    Made a dragonborn barbarian, was cool, then I met Karlach the tiefling barbarian companion and decided she’s much, much cooler than I am, and the only reasonable thing to do was to restart the entire game and pick Karlach instead.

  • JollyBrancher @lemm.ee
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    1 year ago

    I’ve already had to load some not-so-old saves after trying to be too big an adventure… and only 5 hours in!

  • UlyssesT [he/him]@hexbear.net
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    1 year ago

    I picked it up.

    I am sick and tired of Mind Flayers and Underdark cliches in general but that said the presentation was still done well enough and there was still enough variety for me to say it is good. chefs-kiss

    • Redcat [he/him]@hexbear.net
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      1 year ago

      tbh its not a controversial thing to say. BG3 is what dragon age should have evolved into but bioware’s focus was elsewhere.

      • combat_brandonism [they/them]@hexbear.net
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        1 year ago

        Yeah, turns out that if you made a long-overdue sequel to the game that was the spiritual predecessor of another game, it would feel like the spiritual successor to that other game. My entire point is that dragon age was the spiritual successor (and a shitty one at that).

        God damnit I took the bait.

          • Redcat [he/him]@hexbear.net
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            1 year ago

            thats the thing. they were always chasing trends, some entirely fallacious. they added horses because skyrim had horses. they created open maps because skyrim was open world. they made dragon age 2’s combat faster because they thought da:o’s had no mass appeal. at the end of the day all growth in bioware was because games as a whole grew over time, they definitely underperformed with all the trend chasing they did.

        • Redcat [he/him]@hexbear.net
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          1 year ago

          I don’t really agree with that. For starters, BG3 is no different from Dark Alliance and other games set in the city. It’s a sequel, in the ‘kind of’ sense. Then there’s how the idea that Dragon Age was the spiritual successor of the BG trilogy was a marketing gimmick. BioWare wanted to coach their new fantasy IP in something old and celebrated, even as they tried to diversify away from the design elements of their past. Dragon Age: Origins differed from Baldur’s Gate in game design and tone. Drastically too. It’s real focus was in the idea of Choice and Consequence, which wasn’t a legacy of Baldur’s Gate, rather one of Fallout’s.

          In truth the reason why Baldur’s Gate 3 relates to Dragon Age is 90% because the late 90s/early 00s RPGs were just that influential and shaped the industry for years to come. The last 10% are things like the campsite aesthetics and rhythm, which are borrowed straight from Dragon Age. Baldur’s Gate 3 is it’s own beast, one that Larian and other RPG developers have been chasing for many years, and it actually doesn’t care to be much of a sequel to Dragon Age’s spiritual predecessor. It’s not even in the same subgenre.

          TL;DR BG3 is more of a refinement of Dragon Age than a sequel to Dragon Age’s predecessor.

  • WittyProfileName2 [she/her]@hexbear.net
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    1 year ago

    Built a warlock for my first playthrough and I’m regretting not making a monk because the improvised weapon system is so fun to handle but I don’t have a party member optimised for that sort of gameplay.

  • Mardoniush [she/her]@hexbear.net
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    1 year ago

    They really nailed the best parts of BG2/NWN/DA:O

    Best RPG since Morrowind. Add NWN’s DM mode and mod tools and it’d be damn near perfect.

  • Shinji_Ikari [he/him]@hexbear.net
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    1 year ago

    The only Baulder’s gate I previous played was one of the hack and slash PS2 games. I wish I could enable a hack and slash mode because turn-based bores the hell out of me.

    • Abraxiel [any]@hexbear.net
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      1 year ago

      I recognized it as just an old, allegedly Chinese, expression. You shouldn’t wish for someone to live in interesting times because interesting times are often violent and scary. Like now.

      • Vingst [he/him]@hexbear.net
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        1 year ago

        Reading Patrick Wyman’s book about the Renaissance wistfully but repeatedly being reminded of the huge amount of untimely deaths.

    • Awoo [she/her]@hexbear.net
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      1 year ago

      They need to start the conversation. Gotta decide whether the situation looks like a magic one or not. Presumably your thief isn’t high charisma anyway so it’s worth using whoever has the best persuasion/charisma rolls in all non-magic conversations anyway.

      • Yllych [any]@hexbear.net
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        1 year ago

        I’d rather have rolls like that involve the whole party. I’d rather not wonder if each npc might make a historical/magic/religious reference out of the blue and end up missing it.

        Besides, the game does do group rolls when the entire party is walking around so I don’t see why that wouldn’t extend to conversations.

        • Awoo [she/her]@hexbear.net
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          1 year ago

          When the whole party is walking around they’re all triggering the events. Only one person gets to be having a conversation though?

          This is how it is in tabletop too. You don’t let your party Barbarian talk to the town guards because well it’s just not a good idea unless you want to be fighting the whole city. You pick who should be making certain party interactions carefully.

          • Yllych [any]@hexbear.net
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            1 year ago

            I disagree, I’ve always done group conversations in tabletop, where everyone is listening and participating. We didn’t really do solo stuff like that unless it was for something specific the DM planned.

            Edit: I shouldn’t say disagree, it’s just I’ve had a different experience playing tabletop than what this game offers. I just think it would be more consistent in the game for conversations to allow all party members to participate.

            Not that everyone needs speaking roles or even interjections since that would be a lot of work, but allowing them to aid in the check since they’re standing there listening in anyway .

            • Awoo [she/her]@hexbear.net
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              1 year ago

              Hmm this means you run into a problem with consistency though. For example you can choose to start conversations with any of your party members and they all get different unique things to say based on race/class like “Barbarian” or “Drow”. Should this be all-party too in any conversation initiated by the player?

              Another side of this is that the game doesn’t know whether you have your party split or together. Since there are various things in the world that could result in one or more characters being split by others, for example falling through a ceiling or down a hole.