The three examples I could think of are Fallout 4, The Outer Worlds, and Cyberpunk 2077.

I really enjoyed Fallout 4’s Nuka World DLC because it felt a bit more like Fallout New Vegas when it came to the amount of choice it gave the player. You don’t really get railroaded into one specific route.

I forget which one of the The Outer Wilds DLCs it was that I liked so much but my biggest gripe with the base game was my decisions not feeling like they mattered until the very end so maybe it was something to do with that.

As for Cyberpunk 2077 I liked the sense of progression in the Phantom Liberty DLC more than the base game.


It doesn’t have to be all the DLC feeling better than the base game. Maybe one DLC in particular stood out.

  • BudgieMania
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    fedilink
    25 months ago

    Bloodborne and Dark Souls 3 both meet this criteria for me, for the same reason. Their DLCs have the 3 or 4 best bossfights for each game, and in general they represent the games boiled down to their best elements. They are just excellent throughout with barely any weak moments or filler.

    Total War Attila because the main game is a mess of gimmicky bullshit and unkillable huns, and the DLCs bring the game back to the basics.