I cheesed the demon of hatred but honestly wasn’t even fun to fight. Game got easier when a user here suggested not to worry and suddenly i breezed through all the content.
Going into each fight with the mindset of doing it for practice made everything easier for some reason.
It’s my favourite game of all time. No other video game does sword combat as well as Sekiro and, seeing how it has been binned by From Software, no game ever will.
With a name like John Armoredcore I thought it would be Jak III
Yeah ngl seeing Elden Ring return to Dark Souls combat vs building on Sekiro’s mechanics was disappointing.
I honestly see them as two very distinct gameplay styles which is why the bosses that feel more dark souls in sekiro feel a bit miserable to play against. Also sekiros enemies even the base level mobs look like they took an absurd amount of effort to design and animate some of them even feel like bosses unto themselves. In comparison the attacks of generic mobs are more rudimentary in elden ring due to the number they need to cram in but also because fighting many at a time is the norm.
To make elden ring like sekiro I’d imagine star citizen would have been completed before it came out.
Anyway I like both gameplay styles and would rather them be separate and get separate games for them.
Yeah and that’s fair and true. I don’t dislike the other Fromsoft games but I prefer Bloodborn out of the rest because the combat just feels quicker and more fun with the quick dodge when locked.
I think Sekiro just clicked more with me hence my stan. Like with sekiro I was comfortably doing ng10 with no charm and the demon bell active. Elden ring I only just barely managed to scrape through ng2 to get the three trophies achievement and even that took a daft amount of rune farming to help (i was level 310 lmao, sorry albenaurics 😖).
That said I’ve started playing the silly mech game and I’ve spent more time making emblems than I have meching so I need to crack on with that fr but from what I’ve played it’s like maybe my second favourite fromsoft game now. It feels like ace combat but with mechs and I’m all for that. It’s a bit dark and edgy tho but what did I expect lmao.
Bloodborne is my favourite its fast but not too fast and still has the appeal of souls bosses being big clobbery monsters. The fact its still 30fps burns my very soul.
Tho the main appeal for souls games was cosplaying as Guts , sekiro is the best ninja game since Tenchu on the ps1 and bloodborne is just day to day life in the UK so it speaks to me directly.
Just started AC now and so far is very interesting, wasn’t expecting a stagger meter for a mech game.
Give bloodborne pc port pls
My second 🔥 take: I think Laurence is a harder fight than the Orphan of Kos at higher ng+ levels. Up to ng3 I had no issues with Laurence and Orphan still slapped me around but come ng4 I was fine (relatively) with Orphan but genuinely gave up against Laurence.
When someone said bairn in Elden Ring I felt that.
Lmao the first boss slapped me around until I realised the laser sword melee does silly damage if you anime boost in front of the cockpit and connect the hit.
I had a hard time with Lawrence the first time around and everytime after is so loooooooooooong. The worst thing about Lawrence though is the run back I’d have a much easier time without it. Orphan is my favourite fight outside of all the screaming.
I also had a hard time with the first AC boss until I realised I’m actually just mechsekirosoulsborne. I dnow how the reliance on melee is gonna effect the variety of builds through the game. I did always like being able to make viable but stupid builds in the older games.
Errgghhhh the fucking run back was agonising
Yeah I’m kinda hoping they can strike a good balance between the two play styles because that first battle sadly just taught me your rifle is a pea shooter.
the funny thing is after the tutorial mission i did it gave me a weaker rifle as a reward. THEY GET WORSE?
I wish Bloodborne wasn’t still locked to the PS4.
Sekiro and Elden Ring were developed in parallel. At least to some extent. That’s why Elden Ring has next to no influence from Sekiro. Some people say Sekiro inspired Elden Ring’s posture mechanics but I think that is a bit of a stretch.
Ah I see I see.
Yeah I don’t think that’s true. Posture was in the games before Elden, they just improved on it. Sekiro’s posture mechanic was it’s own beast and it was so satisfying.
I think fromsoftware owns the rights to Tenchu, so if (hopefully when) they bring those back, sekiro-esque swordplay would have a good place there, albeit as a secondary to the stealth gameplay.
Oooooooo okay that sounds kinda dope and I like stealth games so that’s fine with me
I could not get into sekiro. I’ve beaten elden ring and all dark souls, but I just kept getting owned by the tutorial boss of sekiro. Skill issue, I guess, but the game just wasn’t for me.
ngl chained ogre is the stupidest intro boss in the game and will stump new players for no reason because it doesn’t even use the mechanics and rules the rest of the game relies on. The tactic is circle left and thats it, it doesn’t feel good or rewarding.
Both him and Blazing Bull feel out of place.
This is only my opinion but as long as you have the g*ming motor skills to be able to react quickly to visual cues and press the correct buttons the game is doable with varying degrees of struggle. The game is definitely very difficult though. The problem lies in the fact that the combat mechanics are genuinely esoteric[1]. So it takes time and luck for it to click with the player.
I don’t think you should bother with it if you don’t like it but this is how I felt about it.
[1]: The only other games to have combat like Sekiro are Jedi Fallen Order and Survivor and they feel like cheap clones of Sekiro.
Yeah I’m just bad at timing.
I feel the exact opposite. I’ve tried all of the DS games but the only one I liked enough to keep playing was Sekiro. I think it just hits so different from the rest of FS’ output it’s in a different realm entirely.
If it clicks, then I’m happy you enjoy it.