This is a followup to @[email protected] ‘s recent thread for completeness’ sake.

I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • KobaCumTribute [she/her]@hexbear.net
    link
    fedilink
    English
    arrow-up
    25
    ·
    1 year ago

    Baldur’s Gate 3. It’s just not a fun game: D&D is mechanically bad and doesn’t work at all for a video game that doesn’t have a GM on hand to paper over all the serious problems with it, the controls and interface are janky as hell and the camera aggressively fights you, and however much detail they put into it I just couldn’t care at all because it’s all just bland forgotten realms slop.