- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Yes I know its IGN but I thought it was a pretty decent vid in regards to some industry reactions to Baldurs Gate 3.
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this is from a blogpost of sven’s 10 years ago
One of my best friends told me that I really should update my blog. I explained to him that I’m literally working from six in the morning until midnight trying to get Dragon Commander out of the door and that the last thing I want to do in my current schedule is spend what little free or sleeping time I have left writing about work. He shrugged, repeated three times that I should update my blog, and then proceeded on another topic.
Net result: I’m updating my blog. He can be convincing.
So, we’re in crunch. Not because we’re in panic mode or because a publisher is threatening us with whatever legal nonsense, but because we still have a ton of small things we want to finish before the game goes live *and * because we selected a release date we swore we wouldn’t miss (August 6th 2013 for those interested)
The current situation is that there’s still some stuff on our task list and there’s a whole bunch of stuff on our bug/suggested features list, but most of it still all feels possible.
To put that last statement in perspective – of course, the lists are getting longer now that we launched the beta, and of course, we find ourselves forced to be selective, and of course we’d prefer to put everything in that still makes sense, and of course realization is dawning that we won’t manage to do it all. Still, morale remains high, because we think that what’ll be in will be sufficient to please a significiant large enough part of our audience and I hope wholeheartedly that that indeed becomes the case.
meanwhile, the complaints I (remember seeing) in linkedin reviews are along the lines of ‘larian magic entails reiterating ad nauseaum which can be very frustrating’ and ‘what really matters is convincing sven a feature is important, and the leads often brag of their ability to do so’.
without talking to a larian employee in private i kinda assume the crunch situation at larian is a) not good, but also b) possibly not the worst amongst game developers since this industry is somehow worse than holywood’s treatment of 3d artists.
From what I’ve heard there was (voluntary) crunch but mild by comparison, along the lines of what you’ll find at any job around a major project release or tax time.
“waaaah we cant make good games with no dlcs we have to shit things out as fast as possible. how dare you have standards.”
I miss the days when $2.50 horse armor was unacceptable
When was that? Bethesda made bank there.
- Literally the observablke beginning of everything going to shit.
No I meant it was never seen as unacceptable
Horse armour was trash but Shivering Isles DLC was fire. Horse armour was generally just given as an extra with other DLCs
Shivering Isles was on a scale similar to Bloodmoon and Tribunal in Morrowind.
The quality was super high too. People were losing their shit at the butterfly scene when you first enter. Really good graphics at the time.
Nobody has even finished it yet, Twitter devs need to chill. I suspect this is one of those games that may sour a little once people hit the less polished, more buggy late game, as with Larian’s previous games. Maybe I’m just being pessimistic tho
The proper way to enjoy Larian titles is to play the first act 10 times and spend 2 hours in character creation every time before dropping the game permanently.
Now while you have a point. Keep in mind that a ton of people never finish a game and you can spend 40-50h in act one and by all accounts Act 1 is pretty polished because it was the part that you could play during early access. It is possible that the later game might not live up to the first act but the truth is a lot of people will never make it that far.
As a sidenote there is one reviewer that I know that played a lot of the early access that finished the full game in a bit over 50h a couple of days after release and he was very positive about it. (Even the later parts)
Did they do this with DOS2? Because the quality level is very similar.
I havent played DOS2 but from what I heard its a very good crpg. There is one big difference between it and Baldurs Gate 3 though- Production values. Baldurs Gate 3 simply by being a more cinematic experience will cater to a larger audience despite being a nerdy crpg. Plus DnD does have kind of a renaissance and the name Baldurs Gate still carries some weight.
The big difference with BG3 are the cutscenes, feels more like a Bioware game at times and appeals to people who enjoy that
feels more like a Bioware game at times and appeals to people who enjoy that
It’s definitely more weighted towards the Xbox 360 era of Bioware than the original Baldur’s Gate era, but that’s not necessarily a bad thing.
If it was more like the original Baldur’s Gate and less like Mass Effect 2 I probably wouldn’t be playing it lol
But the original Baldur’s Gate is soooo good!
Facts. I don’t play video games anymore and I haven’t for at least a decade, but I bought Baldur’s Gate 3 purely for nostalgia purposes. Baldur’s Gate was the shit back in the day.
In general though I do think that the 5e system is much better suited to making an engaging video game. I really like that they’ve made it actually turn based vs having to pause every 2 seconds in combat to micromanage. Although I do constantly find myself instinctively pressing space to try to pause the game…
Although I do constantly find myself instinctively pressing space to try to pause the game…
Glad I’m not the only one. I feel like I need to remap space because it’s the skip turn button.
I dinked around with BG 1 and it was clearly really good but damn the age shows and it can be tediously confusing. I didn’t really know what to do and I didn’t like how you start off with like 4 hp against enemies that do like 1-5 damage or whatever it is. I get that I’m supposed to wait before doing anything really valiant or whatever but it just never clicked. It was impressively deep though
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BG2 though was classic.
“Oh, Very well, hai ya!”
Always kill the necromancer. That dude screeches incessantly.
I guarantee you, it isn’t.