Starfield’s art direction is painfully boring. I’ve ben watching friends play. It looks like a totally soulless, characterless distillation of every forgettable science fiction movie in the last 30 years. It sure does look NASA, and NASA doesn’t have an artistic vision, they just slap shit together in whatever way won’t explode. The menus, the costumes, the weapons, even the planets, just look painfully generic. Like congrats, Todd, you successfully executed the NASA part alright. There’s no way you could have made more intensely bland, vague, inoffensive rendition of space. There’s no “punk” anywhere to be seen, though.

: p

I can’t believe they made this shit instead of TES Six. It’s like every 2010s space show that got cancelled half way through the first season.

        • EmotionalSupportLancet [undecided]@hexbear.net
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          1 year ago

          I just want a lore accurate modern ES game. Making the cool stuff disappear again (CHIM’ing away the jungle and Aztec influence of Cyrodil, removing the Nord religion, ect) would be at somewhat disappointing imo, but maybe necessary.

          • WittyProfileName2 [she/her]@hexbear.net
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            1 year ago

            Tbh vanishing the Graht-oaks and making Eldenroot plant itself wasn’t the worst ESO did to Valenwood’s lore, I’m still a little sad that Silvenar is nothing like in A Dance In Fire.

            relevant paragraph

            If Falinesti was a tree, then Silvenar was a flower. A magnificent pile of faded shades of green, red, blue, and white, shining with crystalline residue. Mallon had mentioned off-hand, when not otherwise explaining Aldmeri prosody, that Silvenar had once been a blossoming glade in the forest, but owing to some spell or natural cause, the trees’ sap began flowing with translucent liqueur. The process of the sap flowing and hardening over the colorful trees had formed the web of the city.

            Vs how it appeared in ESO